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Immersive Travel - MWSE

A mod that adds real-time travel with smooth movement on striders, boats, ships, gondolas and river striders (with TR). The mod also has many quality of life features.

➡️ To start a trip talk to a Caravaner or Shipmaster and select the "Take me to..." dialogue option.

While on a mount you can freely move around the ships and river striders, or sit down and enjoy the trip.

  • You always start a trip in a fixed slot
  • The W, A, D keys let you move to different spots on the vehicle
  • Pressing S lets you get up and freely move around the vehicle (only available on ships currently)
  • Talk to the guide again to sit down in a slot

💡 Resting (default T key) while travelling lets you skip to the travel destination.

Features

  • real-time travel between vanilla travel destinations.
  • smooth turning and vehicle movement
  • random passengers on the vehicles with you
  • companions travel with you
  • various QoL features like
  • different vehicles on different routes (small longboats connect the fishing villages, while bigger ships connect the towns)
  • vehicle customization

Downloads

Dev builds

Released versions

On Nexus:

Add-ons

  • easy modding compatibility and configurability (see: In-game editor docs)
  • Immersive vehicles
  • World Addon

Compatibility

Compatible with everything that does not move the vanilla travel services or alter the routes/landscape too much.

Out-of the box compatible with:

Patches are available for:

  • ☑️ Beautiful Cities of Morrowind
  • ☑️ Tamriel Rebuilt
  • ☑️ TOTSP
  • ☑️ Gnisis Docks

Installation

  • Make sure you have the latest MWSE update
  • Install the zip file with a mod manager
  • Choose the patch options

Screenshots

screenshot screenshot screenshot screenshot

Special thanks to

  • Juidius for their lamp models
  • Stele for their Silt strider animations and models
  • VidiAquam for the sitting animations and help with anims
  • Greatness7, Null, Hrnchamd and Herbert for answering all my stupid math questions
  • VonDjangos, Voig and Merlord for help on the mod
  • the rest of the MCM community for immense help on diverse features over the long time I worked on this mod
  • The MWSE team for MWSE
  • The CSSE team for CSSE
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