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SDE | Project Management | Supply Chain Optimization | Product Development | Cross-Functional Collaboration | SAIL | MBA'24 @NITR
Just completed a master class on "SOLID Principles Every Developer Must Know" This was an in-depth discussion that really taught me key design principles for building software that are flexible, maintainable and scalable. This is what I came up with (in a nutshell): S- SRP (Single Responsibility Principle) - The principle of a single responsibility ensures that each subsequent class has only one reason to change and fulfills its responsibility on the model. O- OCP (Open/Closed Principle): Modules should be designed so that they are open for extension but closed for modification. This principle reduces the changes needed to increase functionality. L - LSP (The Liskov' Substitution Principle): Making so derived classes are substitutable for their base class without any effect on the functioning of your system. This principle encourages the behavior of Polymorphism and makes code more reliable. I - ISP (Interface Segregation Principle): Creating small and specific interfaces in a way that, classes implementing them do not need to implement methods than they actually use. This allows the code to be read, extended and modified along with tested more easily. D - DIP (The Dependency Inversion Principle): The idea is to decouple high-level modules and the Objective Of this principle is to Make sure that High-level modules do not depend on Low level module, but both should depend upon Abstraction, this creates more flexibility and resilient architecture. . . . . #SOLID #SoftwareDevelopment #CodeQuality #LearningJourney #ProfessionalGrowth #CodingBestPractices #Scaler #connections Scaler