StrideQuest

StrideQuest

Werving en selectie

The Hague, ZH 567 volgers

Talent Acquisition and executive search for the gamesindustry

Over ons

Talent acquisition for the games industry StrideQuest is your goto partner for workforce development, HR insights, and talent acquisition, specialised in servicing the videogame industry.

Branche
Werving en selectie
Bedrijfsgrootte
2-10 medewerkers
Hoofdkantoor
The Hague, ZH
Type
Particuliere onderneming
Opgericht
2012
Specialismen
International recruitment, Recruitment, Talent Acquisition, Staffing and recruitment, videogame industry en Recruitment as a Service

Locaties

Medewerkers van StrideQuest

Updates

  • StrideQuest heeft dit gerepost

    Profiel weergeven voor Rian Luke 🕹, afbeelding

    Game Studio Hiring Problem Solver

    Why is there so much Digital Diarrhea on LinkedIn at the moment? It's like the LinkedIn pods of 2017 all over again, the same people commenting on each other's posts that add no value, just very obvious or obnoxious content that is just words and fluff for likes. For 2 years I did no active BD it was all LinkedIn content, but it was content that added value, actual insight and knowledge into the industry. But people are just copying each other now, posting the same content just worded slightly differently. You know those 13-year-olds on TikTok saying if you don't have 3 streams of income by 14 you're failing at life, we're acting like that here now. I'd like to see more content in games that adds value to the industry, so please tell me any recommendations for accounts to follow or connect. I want industry news and resources! - Note I just ask LinkedIn to hide the posts I don't find interesting now, but they are like Hydra hide one 3 more pop-ups.

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  • StrideQuest heeft dit gerepost

    Profiel weergeven voor Jean-Paul Hardy, afbeelding

    Co-Founder Hardy & Go | Linking video game experts with studios and publishers for projects | Experienced Marketer | Former 2K, Gearbox

    Hello everyone, Job alert! Just before we head into the weekend I want to share a shiny new position. It's an exciting Global Influencer Manager role to really sink your teeth in. It is based in the UK, The Netherlands or can be remote in Europe. Click the link for more information. Please note, this is a full time role. (yes, we do those as well at times 😄 ) Have an amazing weekend! #work #gamejobs #hiring

    New Job Opening: Global Influencer Manager in

    New Job Opening: Global Influencer Manager in

    careers.hardygo.com

  • StrideQuest heeft dit gerepost

    Profiel weergeven voor Rian Luke 🕹, afbeelding

    Game Studio Hiring Problem Solver

    🇬🇧 QA Specialists! It's very rare I have QA Roles, but this studio is one of the best groups of people I've ever had the joy of working with, from when we first met at Develop to now, every conversation I've had with them I've left with a smile on my face. The studio specialises in translating Board Games, to games we can play off the dining table and into games on our couch or at our desk. With an already impressive catalogue and more games in the pipeline, you'll be working on projects for both PC and Console, utilising their in-house testing tools. The team truly look after their staff, with medical insurance, hybrid working, flexible hours, budgets for wellness and self-improvement and a company bonus. On top of that, your workplace is within just a stone's throw from the Old Market Square, at Pyramida Hub - a Poznań collective of creators, bringing together studios and freelancers. The role is open to those without games industry experience as well, as long as you have QA experience in the technology field, with relocation assistance provided to Poznan! You must be fluent in Polish for this role! 🇵🇱 Specjaliści QA! Bardzo rzadko mam oferty na stanowiska QA, ale to studio to jedna z najlepszych grup, z jakimi kiedykolwiek miałem przyjemność pracować. Od naszego pierwszego spotkania na Develop, każda rozmowa z nimi kończyła się uśmiechem na mojej twarzy. Studio specjalizuje się w przenoszeniu gier planszowych na wersje, które możemy rozgrywać nie tylko na stole, ale także wygodnie na kanapie lub przy biurku. Z już imponującym katalogiem gier oraz kolejnymi tytułami w przygotowaniu, będziesz pracować nad projektami zarówno na PC, jak i konsole, wykorzystując wewnętrzne narzędzia do testowania. Zespół naprawdę dba o swoich pracowników, oferując ubezpieczenie medyczne, pracę hybrydową, elastyczne godziny pracy, budżety na wellness i rozwój osobisty, a także premię firmową. Dodatkowo, Twoje miejsce pracy znajduje się zaledwie kilka kroków od Starego Rynku, w Pyramida Hub - poznańskiej kolektywie twórców, który łączy studia i freelancerów. Stanowisko jest otwarte również dla osób bez doświadczenia w branży gier, pod warunkiem, że masz doświadczenie w QA w branży technologicznej, a studio zapewnia pomoc w relokacji do Poznania! Email / Mejl - rian.luke@stridequest.com

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  • StrideQuest heeft dit gerepost

    Profiel weergeven voor Rian Luke 🕹, afbeelding

    Game Studio Hiring Problem Solver

    What sets us apart from other agencies? Recently, Wouter Go 🔜 Gamescom and I had a great conversation about our unique value proposition. Here are the key points we identified: Expertise: Our team brings extensive experience in the gaming industry. We deeply understand the nuances of hiring for any role. Diverse Experience: We’ve operated at every level, from intimate three-person start-ups to global giants, gaining insights across the spectrum. Market Knowledge: Our experience extends into markets often overlooked, including the APAC region. Long-Term Support: We’re committed to your growth. Our fees decrease as we place more candidates, and we split the fee until they have passed probation. Genuine Connections: We prioritize real relationships over impersonal mass messaging, ensuring the right fit through meaningful connections. If you want an agency to fill your roles in the right way, and get it done timely get in touch.

  • StrideQuest heeft dit gerepost

    Profiel weergeven voor Rian Luke 🕹, afbeelding

    Game Studio Hiring Problem Solver

    At StrideQuest, we pride ourselves on being problem solvers for top-tier gaming studios, achieving remarkable outcomes some examples of this: - PlayerUnknown Productions: We tackled their need for innovation by enhancing their creative and technical teams, driving forward groundbreaking projects. - Perfect World: By streamlining global recruitment, we solved their talent acquisition challenges, attracting top developers and publishers. - Abstraction: We addressed their need for specialized skills, bringing in experts to elevate their game development capabilities. - Voodoo: Our strategic hires supported Voodoo’s rapid growth, reinforcing their dominance in mobile gaming. - Krafton: We built diverse teams to ensure Krafton’s continued success and expansion, solving their dynamic staffing needs. Using a recruitment partner should be about solving problems, not just trying to get more CV's for a role and paying them a fee. We tailor solutions exactly to your needs. Got a role that's proving a challenge, or need help building a whole hiring plan / pipeline? Get in touch lets have a chat and I'll tell you the exact best solution.

  • StrideQuest heeft dit gerepost

    Profiel weergeven voor Rian Luke 🕹, afbeelding

    Game Studio Hiring Problem Solver

    Collaboration is like a great game. You can't win alone. (Unless it's Solo's or Single Player) We've been working with KRAFTON since they landed in Amsterdam, and it's been an incredible journey 🥳 An amazing few years with this gaming powerhouse. Now I’ll be honest I'm awful at PUBG but our team is great at delivering the right talent. The mission was: -A team with global reach. -Development spread across continents. -Each studio with its own mission. All parts of a massive puzzle. Despite the challenges. Amazing games are made. In the end we did 3 key things: -Expanded our recruitment efforts -Supported teams across the globe -Brought diverse talents together We’ve placed programmers, QA testers, country leads, audio designers, and more. In just a few years, our efforts spanned multiple studios for KRAFTON. My main takeaways in this turbulent state this industry is in have been: -The gaming industry still needs top talent -Studios still need creative minds -New IPs need leaders (Design Directors, Art Directors, etc.) If you’re recruiting for your studio. Stop playing solo. It's hard out here. Get in touch and see how StrideQuest can help find the right people to grow your team in the right way. I'm only A DM away.

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  • StrideQuest heeft dit gerepost

    Profiel weergeven voor Rian Luke 🕹, afbeelding

    Game Studio Hiring Problem Solver

    There are a lot of recruiters/agencies and solutions to recruitment. Hiring talent for your game studio is hard and expensive so picking the right partner is important. So why StrideQuest? 1) We understand the industry, a lot of our team have worked in game studios, and they understand the true complexities of what happens internally, we can get a role and actually understand exactly what that role is and the ideal candidate. 2) We're truly an international team and build meaningful connections, we are not all stuck in one location with limited networks and connections, we cover all time zones and have built networks of local recruiters worldwide, meaning we have a great referral network too. 3) We tailor a solution to your studio. Need standard high-quality contingency recruitment? We can provide candidates extremely quickly. If you need an in-house recruiter, we can also do that and have plenty of experience with it. Or Executive Search for those super key roles? They're the ones that excite me. 4) Talent Acquisition isn't mass outreach and firing CV's over. We believe in building a true understanding of your studio, I'll personally spend the time to truly learn your studio like it's my own business and be the one point of contact between our team and yours. You get quality candidates who could all be interviewed and fit into the role without a doubt because we have learnt about you and your game studio. 5) We shape entire teams, no role isn't something we specialise in, we will help with any position because we have spent that time internally and in a variety of sized studios we understand each position intricately. 6) We go for the same goal as you, which is growing your studio its the only way we can work as a team. To back this up we lower our fee's the more hires you make via StrideQuest. 7) We give you real-time insight into your project with our client portal meaning you can see exactly how we are getting on with a role, not just when we send CV's 8) We believe in ensuring that your studio isn't lumped with large fees when our work isn't complete. We split the fee in half on success placement and the other half once the hire has passed probation. 9) Our case studies speak for themselves, we've helped every size of studio from brand new start-ups, to massive global game studios. We've had success repeatedly because we won't ever overpromise and underdeliver. 10) I'm your account manager, meaning I'll catch up with you, have digital coffees once every 2 weeks, and work with you to constantly improve our service and get the roles filled. If you also want to test my skills at games, Halo 3 and Age Of Empires 2 are the only games I'd feel comfortable in. Want to find out more? I'm always eager to talk!

  • StrideQuest heeft dit gerepost

    Profiel weergeven voor Wouter Go, afbeelding

    Global talent acquisition | Video game industry | Insourcing game talent

    𝐀𝐭𝐭𝐞𝐧𝐭𝐢𝐨𝐧 𝐚𝐥𝐥 𝐟𝐫𝐞𝐞𝐥𝐚𝐧𝐜𝐞𝐫𝐬 𝐚𝐧𝐝 𝐠𝐚𝐦𝐢𝐧𝐠 𝐩𝐫𝐨𝐟𝐞𝐬𝐬𝐢𝐨𝐧𝐚𝐥𝐬 𝐜𝐨𝐧𝐬𝐢𝐝𝐞𝐫𝐢𝐧𝐠 𝐠𝐨𝐢𝐧𝐠 𝐢𝐧𝐝𝐞𝐩𝐞𝐧𝐝𝐞𝐧𝐭! We have several exciting projects on the horizon, all of which can be completed remotely. 𝐏𝐫𝐨𝐣𝐞𝐜𝐭 𝟏: • Generalist Unreal Programmers 𝐏𝐫𝐨𝐣𝐞𝐜𝐭 𝟐: 𝐂𝐢𝐧𝐞𝐦𝐚𝐭𝐢𝐜 𝐓𝐫𝐚𝐢𝐥𝐞𝐫 𝐂𝐫𝐞𝐚𝐭𝐢𝐨𝐧 𝐰𝐢𝐭𝐡 𝐔𝐧𝐫𝐞𝐚𝐥 𝐄𝐧𝐠𝐢𝐧𝐞 • Intermediate and Senior Riggers • Intermediate and Senior Modelers • Lead Animators • Intermediate and Senior Animators More projects to come 🚀 If you're interested, please reach out to me here or send an email to wouter.go@stridequest.com.

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  • StrideQuest heeft dit gerepost

    Profiel weergeven voor Rian Luke 🕹, afbeelding

    Game Studio Hiring Problem Solver

    One of the biggest hurdles in hiring? Time to hire! Over the years I've seen 100's of studios lose out on great candidates due to their time to hire taking so long. CV feedback realistically should never take more than 48 hours, arranging that first interview should be within the week. No hiring process should take much more than a month for a great candidate. But why does it take so long sometimes? 1) Loose Time Frames Setting agreed days/times for first-stage interviews / CV feedback has made the hiring process much more efficient. But many recruiters / hiring managers don't do this and simply do it Ad-hoc. 2) Bad Communication between teams (external and internal) I've been bad at this myself in the past, but when we add several layers of communication into the hiring process, it can sometimes take a ridiculously extended period of time, as well External and Internal teams not communicating need changes fast enough. 3) Anticipation for the unknown Always thinking there is a better candidate or more profiles out there, this market is extremely competitive, and no studio is overwhelmed with candidates, give those in front of you the attention and chance they deserve. 4) Looking for the perfect fit. Similar to the one above, I feel often we are too strict on Job Specs / Ideal candidate requirements, do we wait 6 months for somebody to possibly be the perfect hire or do we bring somebody in and fill in that gap in their skills in the next 6 months? One way to avoid these issues is to have a hiring partner, who doesn't just see your roles as a chance to make a fee, instead, they want to work with you to make the hires happen and will help guide you to ensure it happens as quickly as possible. I'm always open to discuss how our solutions can help, so drop me a DM!

  • StrideQuest heeft dit gerepost

    Profiel weergeven voor Rian Luke 🕹, afbeelding

    Game Studio Hiring Problem Solver

    How did StrideQuest help Abstraction be in the brilliant position they are today? Our journey with Abstraction has been nothing short of incredible – from serving as their trusted recruitment partner to becoming an integral part of their in-house recruitment team! Now leaving them with their own established in-house team. Starting as a recruitment partner, we've witnessed Abstraction's phenomenal growth firsthand. From initially managing the influx of candidates through external channels, we've transitioned to spearheading their internal recruitment efforts, driving efficiency and maximizing talent acquisition. 📈 The Results? Astounding! Together, we've facilitated Abstraction's expansion from a team of 30+ to over 90 professionals, with ambitious plans for further growth. This expansion encompasses crucial roles in programming, game design, art, and production, solidifying Abstraction's position as a powerhouse in the gaming industry. Previously reliant on external partnerships, we've successfully shifted towards direct sourcing and applications, significantly reducing costs while ensuring top-tier talent joins Abstraction's ranks. As partners, we've not only focused on recruitment but also collaborated on developing comprehensive interviewing processes, assessment strategies, and reporting mechanisms, aligning with Abstraction's commitment to excellence in game development and resource planning. Our flexible solutions work for every size studio, I'm always open to informal chats about the industry and potential hiring woes without a pitch included!

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