C Specification
To create a render pass, call:
// Provided by VK_VERSION_1_2
VkResult vkCreateRenderPass2(
VkDevice device,
const VkRenderPassCreateInfo2* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass);
or the equivalent command
// Provided by VK_KHR_create_renderpass2
VkResult vkCreateRenderPass2KHR(
VkDevice device,
const VkRenderPassCreateInfo2* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass);
Parameters
-
device
is the logical device that creates the render pass. -
pCreateInfo
is a pointer to a VkRenderPassCreateInfo2 structure describing the parameters of the render pass. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pRenderPass
is a pointer to a VkRenderPass handle in which the resulting render pass object is returned.
Description
This command is functionally identical to vkCreateRenderPass, but
includes extensible sub-structures that include sType
and pNext
parameters, allowing them to be more easily extended.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.