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DiskGNN: Bridging I/O Efficiency and Model Accuracy for Out-of-Core GNN Training
Page 1
DiskGNN: Bridging I/O Efficiency and Model Accuracy for
Out-of-Core GNN Training
Renjie Liu
1,4,∗
, Yichuan Wang
2,∗
, Xiao Yan
3
, Zhenkun Cai
4
, Minjie Wang
4
, Haitian Jiang
5
Bo Tang
1
, Jinyang Li
5
1Southern University of Science and Technology
2Shanghai Jiao Tong University
3Centre for Perceptual and Interactive Intelligence
4AWS Shanghai AI Lab
5New York University
ABSTRACT
Graph neural networks (GNNs) are machine learning models spe-
cialized for graph data and widely used in many applications. To
train GNNs on large graphs that exceed CPU memory, several
systems store data on disk and conduct out-of-core processing.
However, these systems suffer from either read amplification when
reading node features that are usually smaller than a disk page or
degraded model accuracy by treating the graph as disconnected par-
titions. To close this gap, we build a system called DiskGNN, which
achieves high I/O efficiency and thus fast training without hurting
model accuracy. The key technique used by DiskGNN is offline
sampling, which helps decouple graph sampling from model com-
putation. In particular, by conducting graph sampling beforehand,
DiskGNN acquires the node features that will be accessed by model
computation, and such information is utilized to pack the target
node features contiguously on disk to avoid read amplification. Be-
sides, DiskGNN also adopts designs including four-level feature store
to fully utilize the memory hierarchy to cache node features and re-
duce disk access, batched packing to accelerate the feature packing
process, and pipelined training to overlap disk access with other
operations. We compare DiskGNN with Ginex and MariusGNN,
which are state-of-the-art systems for out-of-core GNN training.
The results show that DiskGNN can speed up the baselines by over
8x while matching their best model accuracy.
1 INTRODUCTION
Graph data is ubiquitous in domains such as e-commerce [1], fi-
nance [2, 3], bio-informatics [4], and social networks [5]. As ma-
chine learning models specialized for graph data, graph neural net-
works (GNNs) achieve high accuracy for various graph tasks (e.g.,
node classification [6], link prediction [7], and graph clustering [8])
and hence are used in many applications like recommendation [9],
fraud detection [10], and pharmacy [11]. In particular, GNNs com-
pute an embedding for each node 𝑣 in the graph by recursively
aggregating the input features of 𝑣’s neighbors. For large graphs,
to reduce the cost of aggregating all neighbors, graph sampling is
usually adopted to sample some of the neighbors for aggregation.
Large graphs with millions of nodes and billions of edges are
common in practice [12–14]. They may not fit in the main mem-
ory of a single machine and require solutions to scale up GNN
training. Some systems (e.g., DistDGL [15], DSP [16], and P3 [17])
conduct distributed training across multiple machines, by partition-
ing the graph data and training computation over the machines.
However, distributed solutions are expensive to deploy and suffer
Renjie and Yichuan contribute equally.
Table 1: Execution statistics of two disk-based GNN training
systems and our DiskGNN on the Ogbn-papers100M graph.
The CPU memory is set as 10% of the dataset size.
Metrics
Ginex MariusGNN DiskGNN
[18]
[20]
(ours)
Avg. epoch time (sec)
580
165
76.3
Disk access time (sec)
412
27.1
51.2
Disk access volume (GB)
484
6.46
73.9
Test accuracy (%)
65.9
64.0
65.9
from low GPU utilization due to the heavy inter-machine communi-
cation required to handle the cross-partition edges. Observing that
solid-state disks (SSDs) are now cheap, capacious, and reasonably
fast (with a bandwidth of 2-7GB/s), some systems (e.g., Ginex [18],
GIDS [19], MariusGNN [20], and Helios [21]) conduct out-of-core
training by storing the graph data on the disk of a single machine.
Compared with distributed systems, these disk-based solutions are
more accessible and cost effective.
Existing disk-based systems and their limitations. Most ex-
isting disk-based systems, including Ginex [18], GIDS [19] and He-
lios [21]), adopt the same workflow as in-memory training systems.
Specifically, for each mini-batch training step, they first perform
graph sampling to determine which node features are needed, fetch
those features, and then perform the batch’s model computation; the
difference is that on-disk systems read node features from the disk
instead of CPU memory. Despite various system optimizations, such
as CPU memory caching [18] and concurrent disk reads [19, 21],
a fundamental problem with these systems lies in their random
small reads pattern, whereby only a single node’s feature (typically
< 512 bytes) is used for each disk read at 4KB page granularity,
causing substantial read amplification and poor I/O efficiency. As
shown in Table 1, Ginex spends most of its training time on disk
access, and its disk read volume (484GB) is much larger than the
total amount of sampled node features (73.9GB, as achieved by our
system DiskGNN) under the same cache size constraint.
To avoid read amplification, MariusGNN [20] pre-processes the
graph to enable more efficient large reads during training. Specif-
ically, MariusGNN stores the graph in a set of partitions on disk
and swaps in a few of them to CPU memory during each training
epoch. Sampling of mini-batches is done on the sub-graph from all
memory-resident partitions. Although MariusGNN achieves effi-
cient disk I/O, its mini-batch sampling is quite biased as it ignores
1
arXiv:2405.05231v1 [cs.LG] 8 May 2024

Page 2
nodes from any non-memory-resident partition, thereby resulting
in degraded model accuracy as shown in Table 1.
Our system DiskGNN. To eliminate the aforementioned tension
between I/O efficiency and model accuracy, we build a new out-
of-core GNN system (DiskGNN) based on an alternative training
paradigm called offline sampling. With offline sampling, DiskGNN
decouples the two main stages of GNN training, i.e., graph sampling
and model training, and conducts graph sampling for many mini-
batches before model computation. In this way, offline sampling
can determine the node features that will be accessed during model
computation and use the information to optimize the data layout
proactively for efficient access. Specifically, we group the node fea-
tures according to their access frequencies and assign them to a
four-level feature store that involves GPU memory, CPU memory,
and disk, with the principle of caching more popular node features
in faster storage. More importantly, to avoid read amplification, we
pre-process the node features that each mini-batch needs to read
from disk by packing them into a consecutive disk region. As naive
packing may result in very large storage overhead, we trade off
between I/O efficiency and disk space with a hybrid packing strat-
egy, which consists of shared features among mini-batches that use
node reordering to reduce read amplification and dedicated features
for each mini-batch that use consecutive packing. We also make the
pre-processing and packing efficient using batched packing, which
sequentially reads large chunks of node features and writes back
the required node features for all mini-batches in one pass. Besides
out-of-core training, we also discuss the potential benefits of offline
sampling for other scenarios.
We implement DiskGNN on top of the Deep Graph Library
(DGL) [22], one of the most popular open-source frameworks for
deep learning on graphs. DiskGNN adopts a training pipeline to
overlap the disk access of a mini-batch with the model computation
of the previous mini-batches. We also carefully implement the I/O
operations of DiskGNN for efficiency and provide simple APIs for
usability.
We evaluate DiskGNN on 4 large public graph datasets and
2 predominate GNN model architectures. The results show that
DiskGNN consistently yields shorter training time than both Ginex
and MarisGNN with an average speedup of 7.5x and 2.5x over the
two of them, respectively. Moreover, DiskGNN matches the model
accuracy of Ginex while being significantly more accurate than
MarisGNN. We also conduct micro experiments to validate the
effectiveness of our designs. The results show that the batched
read-write can accelerate pre-processing by 7.3x, and the training
pipeline can speed up training by over 2x.
To summarize, make the following contributions in this paper.
• We observe that existing disk-based GNN training systems face
the tension between I/O efficiency and model accuracy and that
they cannot achieve both simultaneously.
• We design DiskGNN to achieve both I/O efficiency and model
accuracy by exploiting offline sampling, which collects the data
access beforehand to optimize the data layout for access.
• We propose a suite of designs tailored for on-disk workloads to
make DiskGNN efficient, which include four-level feature store,
batched feature packing, and pipelined training.
7
11
3
10
5
2
6
0
1
7
9
8
V+
V/
V1
V.
V3
V5
Sampled Nodes
V,,
Disk Feature Layout
In Pages
F+ F,
F. F/
F0 F1
F2 F3
F4 F5
F,+F,,
Data Graph
Figure 1: An illustration for node-wise graph sampling. The
seed node is 𝑣0, and the sampled 1-hop and 2-hop neighbors
are marked in yellow and green, respectively. We assume
that two node features take up a disk page.
2 BACKGROUND ON GNN TRAINING
GNN basics. GNN models usually take a data graph 𝐺 = (𝑉,𝐸),
where 𝑉 and 𝐸 are the node set and edge set, and each node 𝑣 ∈ 𝑉
comes with a feature vector ℎ0
𝑣 that describes its properties. For
instance, in the Ogbn-papers100M dataset, each node is a paper, an
edge indicates that one paper cites another paper, and each node
feature vector is a 128-dimension float embedding of a paper’s title
and abstract. A GNN model typically stacks multiple graph aggrega-
tion layers with each layer aggregating the embeddings of a node’s
neighbors to compute an embedding for the node. Specifically, in
the 𝑘th layer, the output embedding ℎ𝑘
𝑣 of node 𝑣 is computed as
𝑘
𝑣 = 𝜎 [𝑊𝑘 · 𝐴𝐺𝐺𝑘({ℎ𝑘−1
𝑢
,∀𝑢 ∈ N(𝑣)})],
(1)
where set N(𝑣) contains the neighbors of node 𝑣 in the graph, and
𝑘−1
𝑢
is the embedding of node 𝑢 in the (𝑘 − 1)th layer. For the first
layer, ℎ0
𝑢 is the input node feature vector. 𝐴𝐺𝐺𝑘 (·) is the neighbor
aggregation function, and typical choices include mean, max, sum,
and concatenate.𝑊𝑘 is a projection matrix of size 𝑑×𝑑, where 𝑑
is the dimension of ℎ𝑘
𝑣 and 𝑑 is the dimension of ℎ𝑘−1
𝑢
. 𝜎(·) is the
activation function. By expanding Eq. (1), it can be observed that
for a 𝐾-layer GNN model, computing the final output embedding
𝐾
𝑣 for node 𝑣 involves its 𝐾-hop neighbors.
Graph sampling for GNN training. GNN training is usually con-
ducted in mini-batches with each mini-batch computing the output
embeddings for some seed nodes (i.e., the nodes whose labels are
known) and updating the model according to a loss function that
measures the difference between model output and ground-truth.
Training is said to finish an epoch when all seed nodes are used
once, and typically many epochs are required for the model to
converge. As a seed node can have many 𝐾-hop neighbors, graph
sampling is widely used to reduce training cost by sampling some
of the neighbors for computation [23–28]. For instance, the pop-
ular node-wise sampling [23] uses a fan-out vector to specify the
number of neighbors to sample and conducts neighbor sampling
independently for the nodes in the same layer. For instance, the left
plot of Figure 1 uses a fanout of <2,2>, which means that sampling
is conducted for 2 steps, and each node samples 2 neighbors for
both steps. In the first step, {𝑣3,𝑣5} are sampled as the neighbors
of the seed node 𝑣0; in the second step, 𝑣3 samples its neighbors
{𝑣2,𝑣7} while 𝑣5 samples {𝑣9,𝑣11}.
2

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3 OFFLINE SAMPLING
Challenge for out-of-core training. For graph datasets, the node
features are usually (much) larger than the graph topology, and
thus out-of-core training needs to store (most of) the node features
on disk. For each mini-batch, the related node features need to be
fetched from the disk to GPU memory to conduct model computa-
tion. For instance, in Figure 1, handling seed node 𝑣0 requires the
node features of {𝑣0,𝑣3,𝑣5,𝑣2,𝑣7,𝑣9,𝑣11}. However, disk is accessed
with page size as minimum granularity (usually 4KB), and each
node feature is usually much smaller than disk page size (e.g., the
128-dimension float vector of the Ogbn-papers100M dataset takes
512 bytes). As the required node features are not contiguous on
disk, many small random reads are used, which cause read ampli-
fication and make the disk traffic for feature reading much larger
than the required features (i.e., see Ginex in Table 1), yielding low
I/O efficiency. For instance, in the right plot of Figure 1, we assume
that two node features take up a disk page; training only needs to
read 7 node features but the total disk traffic is 12 node features.
Offline sampling for data layout optimization. Each mini-
batch of GNN training involves two main steps, i.e., graph sampling
to determine the computation graph and the node features to use,
and model computation to compute output embeddings for the seed
nodes and update the model according to the loss function. Existing
systems for GNN training couple the two steps of a mini-batch, i.e.,
they run the mini-batches sequentially, and each mini-batch first
conducts graph sampling and then model computation. The insight
of offline sampling is that we do not have to perform model compu-
tation immediately after finishing graph sampling for a mini-batch;
instead, we can sample many mini-batches before model computa-
tion. By decoupling graph sampling and model computation, offline
sampling collects the features to be accessed beforehand, which
enables the following opportunities to optimize the data layout for
efficient access during model computation.
• Cache configuration to reduce disk access. With the node features
to be accessed by all mini-batches, we can rank the nodes by their
access frequencies and cache more popular nodes in faster mem-
ory (e.g., GPU memory and CPU memory) to reduce disk access.
Such a cache configuration is also optimal in that it minimizes
the total number of node features fetched from the disk.
• Feature packing to avoid read amplification. For each mini-batch,
we can first collect all node features it requires and store them
contiguous as a large disk block (i.e., feature packing). During
model computation, we can read all these features as a single
disk block without read amplification.
• Batched packing for many mini-batches. If we conduct feature
packing individually for each mini-batch, it will be inefficient
because small random disk read is still needed to collect the
required node features. However, when handling a large number
of mini-batches, most of the node features are accessed by at least
one of these mini-batches. This observation allows us to switch
the feature packing scheme from mini-batch oriented to feature
partition oriented. In particular, we can read a large partition
of node features from disk each time, find the features in the
partition that are required by each mini-batch, and append these
features to the disk storage of each mini-batch. This multi-batch
packing is efficient as it involves only large sequential disk access.
Our DiskGNN exploits all the above optimization opportunities
enabled by offline sampling with system designs. We note that
feature packing essentially trades disk space for access efficiency
because a node feature may be required by multiple mini-batches
and thus replicated multiple times by packing. The increased disk
space consumption is usually not a problem because disk capacity
is cheap. When the space overhead of packing is too large, offline
sampling may use node reordering [29, 30], a classical technique in
graph processing, to reduce read amplification. The rationale is to
renumber the graph nodes such that the node features accessed
concurrently by the mini-batches are likely to be in the same disk
page. Besides, offline sampling can store the graph samples and
packed node features, which may be reused multiple times to save
sampling and packing costs. It has been shown that reusing graph
samples does not harm model accuracy [31].
In addition to disk-based training, offline sampling may also ben-
efit cloud-based training by allowing flexible instance selection. This
is because public clouds (e.g., AWS [32] and Azure [33]) provide
machine instances with different configurations (e.g., memory ca-
pacity, CPU power, with or without GPU) and thus different prices;
and with graph sampling decoupled from model computation, we
can choose a proper instance for each of them to reduce the mone-
tary cost. In particular, graph sampling requires the graph topology
and conducts small random access, and thus it suits an instance
with enough CPU memory to hold the graph topology. We do not
need to hold the node features in CPU memory and may not use
GPU because the computation of sampling is lightweight. Model
computation involves neural networks and thus suits an instance
with GPU. We can reduce the idle time of expensive GPU by con-
ducting graph sampling and packing the node features beforehand
on a cheaper instance.
4 DISKGNN SYSTEM OVERVIEW
Figure 2 depicts the overall architecture and workflow of DiskGNN.
At initialization, DiskGNN takes the graph samples for many mini-
batches and all node features of the graph as input and assumes
that they are stored on the disk. The graph samples can be eas-
ily obtained by conducting graph sampling using existing GNN
frameworks like DGL [22] and PyG [34]. Then, DiskGNN conducts
pre-processing to construct a data layout for efficient access during
model training. This is achieved by storing the node features in
a four-level feature store, which is aimed to fully utilize the mem-
ory hierarchy and will be introduced shortly. After pre-processing,
DiskGNN runs model training by going over the mini-batches to
update the model. For each mini-batch, DiskGNN loads its graph
sample from the disk and assembles the required node features from
the four-level feature store, and the GPU uses these data to conduct
model computation. The data reading and model computation of
different mini-batches are overlapped with a training pipeline.
Note that DiskGNN can conduct pre-processing and training on
different machines for low monetary cost because pre-processing
does not require GPU. In this case, pre-processing determines the
node features to be stored in GPU and CPU memory and writes
3

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CPU
Pipeline
Queue
GNN Model
Online Training
Graph Samples
+
Original Features
Feature Dispatcher
GPU Cache
CPU Cache
Disk Cache
Disk Cache
Generator
Reordering
Packing
Bi-partite Graph
+
Pipeline
Queue
+ + +
Full Mini-batch
Partial Mini-batch
GPU
Reorganized Data Layout
Preprocessing
Original Data Layout
CPU
Input
Write
Read
CPU Cache
GPU Cache
G!
G"
G#
G!
G"
G#
Packed
Feature G!
G#
G$
G$
G$
On-disk Features
Figure 2: DiskGNN system architecture and workflow.
them as separate blocks on disk; the training machine loads the
two feature blocks to initialize its GPU and CPU cache.
Four-level hierarchical feature store. During pre-processing,
DiskGNN first goes over all graph samples to collect the access
frequencies of all node features. We say nodes that are accessed
more times are more popular. Then, DiskGNN determines where
to store each node feature according to its popularity as follows:
• GPU cache stores the most popular node features, and accesses to
these node features enjoy the high bandwidth of GPU memory.
The GPU cache size is configured by excluding the working
memory for model training from the total GPU memory.
• CPU cache stores the second popular node features, and the GPU
accesses the CPU cache as unified virtual memory (UVM) [35]
via PCIe. This usually does not cause read amplification because
the access granularity of UVM is 50 bytes, which is typically
smaller than a node feature. The CPU cache size is configured by
reserving the memory to assemble the graph samples and node
features of several mini-batches to prepare for training.
• Disk cache stores the third popular node features. As discussed in
§ 3, packing all node features for each mini-batch may consume
large disk space because a node feature can be stored multiple
times. DiskGNN allows the user to specify the maximum disk
space the system can use and disk cache is activated when pack-
ing exceeds the space limit. The node features in the disk cache
are not replicated, instead, they are processed by node reordering
in the hope that the node features required by each mini-batch
are stored in a small number of disk pages. As such, the disk
cache reduces rather than eliminates read amplification.
• Packed feature chunk stores the node features that are not in the
above three cache components. For each mini-batch, DiskGNN
creates a disk chunk to store its packed features, and the graph
sample of the mini-batch is also packed in the chunk as the node
features and graph samples will be fetched together. Accesses
to the packed feature chunks do not have read amplification
because each chunk is usually larger than disk page size.
Instead of activating the disk cache after observing that packing
uses too much space, DiskGNN decides whether and how to use
the disk cache by analyzing the access frequencies of the node
features. The details of determining the node features to store in
the disk cache and node reordering are discussed in § 5.1, and how
to conduct the pre-processing and fill in the four-level feature store
efficiently is introduced in § 5.2.
PI#0 PI#1 PI#2 PI#3 G#0 C#2 PI#4
V!
V&
V%
V$
V'
V(
V""
Address Lookup
P#0 P#1 D#1 D#0
\
\
D#5
PG#0
Merge IO
Requests
Disk Cache Fetcher
PG#2
F$ F%
F* F)
F"! F""
PG#0
PG#1
PG#1
F! F&
Packed
Feature
F!
F&
F%
F$
F""
F"
F(
Address Lookup
Disk Cache
CPU
GPU
Disk
CPU Assembler
PO
SI
X
re
ad
IO
_U
R
IN
G
CPU Cache
Partial Input
GPU Assembler
UVM
Access
HBM
Access
F' F+
GPU Cache
Input NID
F!
F&
F%
F$
F'
F(
F""
Input Feature
F! F&
Figure 3: An example of feature assembling in DiskGNN. G#,
C#, D#, P#, and PI# denote that a feature locates in the GPU
cache, CPU cache, disk cache, packed chunk, and partial
input, respectively. PG refers to disk pages in the disk cache.
Feature assembling. During training, DiskGNN takes two steps to
assemble the node features in the feature store for each min-batch.
In the first step, the CPU reads the features in the disk cache and
packed feature chunks and prepares them as partial input for the
GPU. In the second step, the GPU reads the GPU cache, CPU cache,
and partial input to obtain all the required features. DiskGNN uses
HashMaps as address lookup tables in both steps to get knowledge
of the requested feature locations. These tables translate the node
IDs to feature addresses in the four-level feature store. Figure 3
provides a working example of the feature assembling process,
where the required node features are {0, 3, 5, 2, 7, 9, 11}, and nodes
{1, 9} and {7, 4} are stored in the CPU and GPU cache, respectively.
During CPU assembling, DiskGNN interprets the node IDs to
address their locations on disk and launches disk I/O to read their
features from the packed chunks (P#) and disk cache (D#). For the
packed features, feature chunk {0, 3} is loaded via one disk page. For
features {2, 5, 11} located in the disk cache, DiskGNN first merges
the requests pointing to the same disk page to eliminate duplicate
accesses and then reads the required pages. In particular, {2, 5}
are in the same disk page due to node ordering and thus fetched
via one page. For GPU assembling, DiskGNN interprets the node
IDs to address their locations in CPU and GPU, including partial
input (PI#), CPU cache (C#) and GPU cache (G#). To collect all input
features, DiskGNN launches UVM accesses to load the features for
PI# and C# and directly fetches features in GPU cache for G#.
4

Page 5
V$
V%
V&
V'
Mini-batch Input NID
F$ F( F% F* F& F) F' F+
Page#0 Page#1 Page#2 Page#3
Disk Cache
F$ F% F& F' F( F* F) F+
Page#0 Page#1 Page#2 Page#3
PG#0
Interpret
Fetch
Interpret
Fetch
Disk Cache
0
1
2
7
G$
G(
G)
F$ F% … F( … F+
Bi-partite Graph
New Ordering
MinHash
V$
V%
V&
V'
Mini-batch Input NID
PG#0
PG#1
PG#1 PG#2 PG#3
(b) MinHash Reorder
(a) Access Before Reorder
(c) Access After Reorder
Figure 4: Feature access pattern before and after reordering.
Minhash bucketing is used to reorder features in disk cache.
Algorithm 1 Disk Cache Reordering using MinHash
Input: A set of 𝑛 graph samples {𝐺1,...,𝐺𝑛}, disk cache entries
Vd = {Vd1,..., Vdm}, number of hash functions k
Output: Reordered cached entries Vr
1: H ← ∅
2: S ← [𝑖𝑛𝑓 for range |Vd|]
3: **generate k hash functions**
4: for i ← 1,..., k do
5:
H ← H ∪ { Permute(1,..., n) }
6: **iterate over the mini-batches**
7: for i ← 1,..., n do
8:
(Vi, Ei) ← Gi, Vin ← Vi ∩ Vd
9:
for v ∈ Vin do
10:
for Hj ∈ H do // calculate minhash values
11:
S(v) ← Min(S(v), Hj(i))
12: Vr ← Vd[Argsort(S)]
13: Return Vr
5 SYSTEM DESIGNS
In this section, we discuss the major design components and opti-
mizations of DiskGNN in detail. First, we describe how to organize
disk cache to trade off between read amplification and storage
overhead in §5.1. Then, we discuss optimizations to speed up fea-
ture packing for pre-processing in §5.2, followed by the pipelined
training of DiskGNN in §5.3.
5.1 Segmented Disk Cache
The goal of using a disk cache shared among all graph samples is to
reduce the high storage overhead caused by the duplication of the
packed node features for different graph samples. However, this
would bring about random disk accesses and read amplification
when fetching features from disk cache. A promising solution to
alleviate read amplification is to promote better data locality via
smart node reordering. By storing node features in the disk cache
according to a better node ordering, I/O requests to separate disk
pages can potentially be merged into the same page. In this way,
random feature read will access fewer disk pages and thus reduce
the I/O traffic. In this part, we first discuss how DiskGNN reorders
nodes on a global disk cache and analyze the limitations. Then,
we introduce the proposed method to achieve a better trade off
between disk space consumption and read amplification.
0M
2M
5M
7M
10M
Number of Disk Cache Entries
1.0
1.5
2.0
2.5
3.0
3.5
4.0
4.5
5.0
5.5
I/O
T
raffic
Amplification
No-reorder
Global
Segmented
(a) I/O reduction
0
200
400
600
Minibatch ID
0.1
0.25
0.4
0.55
0.7
0.85
1.0
Ratio
of
I/O
o
ver
No-reorder
Global
Segmented
(b) I/O across mini-batches
Figure 5: Effect of node reordering of global and segmented
disk cache on Friendster dataset. (a) shows I/O amplification
for an epoch and (b) shows the ratio of I/O over non-reordered
disk cache for different mini-batches.
Reordering for global disk cache. Figure 4 shows how DiskGNN
conducts node reordering to achieve better data locality on disk.
Before reordering, the required features for nodes {0, 2, 4, 6} reside
in four different disk pages and four random reads are needed to
load them. Suppose the underlying disk page can accommodate
2 node features. Then the four random reads will incur 2x read
amplification. To find a better node ordering, DiskGNN models
the nodes whose features are in the disk cache and all the graph
samples using a bi-partite graph in which a node is connected to a
graph sample if it appears in the graph sample. With this bi-partite
graph, the graph reordering method HashOrder [29] can be used
to group nodes that have the most similar neighbors (i.e., required
by similar sets of graph samples)and store them contiguously on
disk. Since each node is required by a set of graph samples, thus we
adopt a hashing method like MinHash to discover set similarities.
More complex graph reordering techniques like Gorder [30] are not
used since they are much more expensive than HashOrder which
provides comparable reordering quality.
Algorithm 1 shows how to generate a MinHash value for each
node and use it for reordering. Specifically, given 𝑛 total graph
samples, we randomly generate a permutation for 1,...,𝑛 which
will be used to calculate the hash signature for a graph sample.
For every graph sample, we incrementally update the min-wise
hash value for each of the graph sample’s nodes assigned to the
disk cache using the hash signature of the graph sample (line 11).
After iterating over all the graph samples, we obtain the MinHash
value for each disk cache node. By sorting nodes according to
their hash values, nodes that are required by the same set of graph
samples are grouped in adjacent locations. In practice, multiple hash
functions can be used to reduce the probability of hash collision,
and empirically using 2 hash functions provides good reordering
quality. By reordering, requests to node feature 0 and 2 are located
in the same page (so do 4 and 6) and can be merged into one single
disk access. Therefore, only two random reads are needed for node
features {0, 2} and {4, 6}, which cuts down I/O by 50%.
Unfortunately, reordering nodes for a global disk cache shared by
all graph samples has little impact on reducing read amplification.
Figure 5a shows the result of global reordering on the Friendster
5

Page 6
iterate over the mini-batches (mini-batch ID)
F𝟐
F𝟓
F𝟖
F𝟏𝟏
Original
Disk Features
F𝟎
F𝟐
F𝟔
F𝟕
G(
G)
F𝟎
F𝟏
F𝟐
F𝟑
F𝟒
F𝟓
F𝟔
F𝟕
F𝟖
F𝟗
F𝟏𝟎
F𝟏𝟏
iterate over the node features (chunk ID)
F𝟎
F𝟏
F𝟐
F𝟑
F𝟒
F𝟓
CPU
Concatenation Result
Disk
(a) Individual Packing
(b) Batched Packing
F𝟐
F𝟎
F𝟓
F𝟖
F𝟏𝟏
Packed Features
Packed Features
CPU
F𝟎
F𝟐
F𝟐
F𝟓
G(
G)
F𝟔
F𝟕
F𝟖
F𝟗
F𝟏𝟎
F𝟏𝟏
CPU
F𝟔
F𝟕
F𝟖
F𝟏𝟏
F𝟎
F𝟏
F𝟐
F𝟑
F𝟒
F𝟓
F𝟔
F𝟕
F𝟖
F𝟗
F𝟏𝟎
F𝟏𝟏
F𝟔
F𝟕
F𝟐
F𝟎
F𝟐
F𝟔
F𝟕
F𝟐
F𝟓
F𝟖
F𝟏𝟏
G(
G)
Disk
Disk
Original
Disk Features
G(
G)
Figure 6: Optimization of feature packing during DiskGNN’s pre-processing.
Algorithm 2 Search Method for Segmented Disk Cache
Input: Graph samples G = {G1, ..., Gn}, total nodes V, CPU cache
Vc, GPU cache Vg, disk space constraint c, feature dimension f
Output: Number of disk cache entries m, segment size s
1: count ← [0 for range |V|]
2: for Gi = (Vi, Ei) ∈ G do
3:
𝑉𝑐𝑚 ← Vi − Vc − Vg
4:
for v ∈ Vcm do
5:
count[v] ← count[v] + 1
6:
Vd, Vp ← V[count > 1], V[count = 1]
7:
disk_space ← ((|Vd|+|Vp|) × |G|/i) × f × 4
8:
if disk_space <= c do
9:
Return m ← |Vd|, s ← i
dataset. The I/O traffic grows with more node entries stored in the
disk cache due to more random disk access with read amplification.
It is observed that reordering can only reduce total I/O traffic by less
than 10% in one epoch with varying disk cache sizes. We further
examine the ratio of I/O traffic over non-reordered baseline for every
mini-batch in Figure 5b. We can see that only about one-third of
the mini-batches (i.e., graph samples) have noticeable I/O reduction
from this global reordering, and only one-tenth of the mini-batches
achieve more than 50% I/O reduction. This is reasonable as the
GPU and CPU cache already store node features with high access
frequencies while the remaining nodes are shared more uniformly
among graph samples, so a single global order is unlikely to achieve
good data locality for all graph samples.
Local reordering for segmented disk cache. The observation
that a small percentage of graph samples benefit from reordering
in one global disk cache motivates us to divide the graph samples
into multiple segments and create a locally-reordered disk cache for
each segment. Specifically, given a segment size, we use the same
metric (i.e., node access frequency) to extract disk cache entries
for the graph samples and perform node reordering as introduced
before in Algorithm 1 on this disk cache. During training, each
graph sample fetches its required features from the shared disk
cache of its corresponding segment (as well as its packed feature
chunk store). Figure 5b shows that, with a locally-reordered disk
cache per 50 graph samples, the I/O traffic is significantly reduced,
compared with using a global reordered disk cache.
Approximate search method. To materialize the segmented disk
cache, we need to determine the number of disk cache entries 𝑚
and segment size 𝑠. As is discussed above, putting more features
in disk cache brings about more random disk reads, and enlarging
the segment size degrades the reordering quality (measured by I/O
traffic). On the other hand, setting a very small disk cache and
segment size results in many replicated packed features across
graph samples, consuming too much disk space. To this end, we
need to search for the sweet point of 𝑚 and 𝑠, which achieves low
read amplification while satisfying the user’s disk space constraint.
The brutal-force solution is to iterate over all possible combina-
tions of 𝑚 and 𝑠 that satisfy the disk space constraint, calculate the
I/O traffic for an epoch, and select the configuration with the lowest
I/O traffic. However, as a 2-dimensional grid search, the brutal-force
method needs to generate and reorder the segmented disk cache
repeatedly for every combination of 𝑚 and 𝑠, which is too costly.
To solve this issue, we propose an approximate method to find the
near-optimal parameters using only 1-dimensional search on the 𝑠.
Algorithm 2 describes the approximate search process. We as-
sume that the storage consumption is similar for different 𝑠 when
𝑚 is small since most of the on-disk features are assigned to the
packed feature chunks rather than disk cache. Also, the I/O traffic
will be lower for smaller 𝑠 with the same 𝑚, as good data locality
is more likely to remain with smaller groups. Based on the above
observations, we can simply set 𝑚 to the number of nodes with
accessed counts > 1 (i.e., at least accessed by two different graph
samples) and simplify the problem to a 1-dimensional linear search
on the segment size. This is equivalent to storing all node features
in the disk cache since node features with accessed count = 1 will
always be grouped together, in the same manner as packed fea-
tures. Furthermore, we use the storage consumption and I/O traffic
of a segment to estimate the total results of an epoch, by using a
scaling factor. This enables us to read each graph sample from disk
only once with the growth of the segment size. The search termi-
nates when the estimated disk consumption satisfies the constraint.
Experimental results in §7 show that the proposed approximate
method can speed up the search time at a significant scale while
providing near-optimal configurations for 𝑚 and 𝑠.
6

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5.2 Batched Feature Packing
During the pre-processing stage of DiskGNN, we need to fetch node
features from their original on-disk layout and write them back
to contiguous disk space as packed feature chunks. However, this
involves random reads to on-disk features, incurring high I/O cost
due to read amplification and thus long pre-processing overhead.
Next, we first present a naive design that extracts and packs features
for one mini-batch at a time. We then discuss how DiskGNN turns
random reads to sequential reads with batched feature packing.
Individual packing. The naive method processes each mini-batch
independently, as shown in Figure 6a. Specifically, it does random
reads to fetch a mini-batch’s required node features from the disk at
each iteration. It faces two performance issues. First, each random
read is small as it only fetches a single node’s feature, resulting
in I/O amplification. Second, for nodes that appear in multiple
mini-batches, their features are read from the disk multiple times,
resulting in redundant I/O. Consequently, the individual packing
approach has poor I/O efficiency. As shown in Figure 14, it brings
an extra 31% overhead for training an epoch with DiskGNN when
amortizing the pre-processing time to every epoch.
Batched packing. To eliminate I/O amplification and duplicate
reads, we switch to performing packing for one feature partition
at a time instead of one mini-batch at a time. We call the resulting
solution, batched packing method, because it simultaneously packs
features for all mini-batches. Specifically, we split the node features
of the entire graph into a few logical partitions so that each of which
fit into the CPU memory. At each iteration, we load a partition of
consecutive node features from disk, perform feature packing for
all graph samples within this partition in memory, and write back
the partial output to disk.
Figure 6b gives an example of batched packing. At the first itera-
tion, the feature partition containing node {0—5} is loaded using a
single sequential read of three underlying SSD pages with no read
amplification. Nodes within the loaded feature partition are needed
by different graph samples. For instance, graph sample 𝐺0 requires
nodes {0, 2} and𝐺𝑛 requires nodes {2, 5}) from the feature partition
{0—5}. We write the required node contiguously in memory for
each graph sample. The dispatch of node features to different graph
samples can be fully parallelized without any need for synchro-
nization. After gathering the required node features for the current
partition, we perform a sequential write for each graph sample to
append its partial feature chunk to the graph’s packed feature file
on disk. Once all the feature partitions have been processed, each
graph’s packed feature file is complete on disk. In practice, because
each graph sample can typically gather more features than that fit
in a 4KB disk page, the sequential writes are large, thereby avoiding
write amplification and improving I/O efficiency.
Batch packing effectively addresses the two major drawbacks
of individual packing by replacing small random reads with large
sequential reads, and ensuring that each node feature is loaded
only once throughout the process. We point out that the batched
packing method can also be parallelized across machines to gain
further speedup, as there are no data dependencies during packing
across different feature partitions. However, this is out of the scope
of this project and we leave it to future work.
Graph
Loader
+ + +
+
+
Feature
Loader
Feature
Assembler
Model
Trainer
Partial Feat. Queue
Complete
Feat. Queue
Graph Queue
Figure 7: DiskGNN’s training pipeline.
5.3 Pipelined Training
Naive execution that trains each mini-batch by first fetching its
constituent node features from disk results in low CPU and GPU
utilization during I/O access. Like other out-of-core training sys-
tems [20, 36], we leverage a pipelined design to overlap the compu-
tation and I/O access of adjacent mini-batches. The key difference
from existing systems [20, 36] is that DiskGNN uses more fine-
grained pipeline stages to handle the loading and assembly of node
features from our four-level feature store.
The pipelined procedure is presented in Figure 7. DiskGNN di-
vides the work required to train a mini-batch into four pipeline
stages, each of which is handled by a worker thread. Workers ad-
here to the producer-consumer pattern using shared queues to
execute the different stages of consecutive mini-batches in parallel.
The four pipeline stages consist of: 1 feature loading 2 feature
assembling 3 graphloading 4 modeltraining.
We note that four pipeline stages are non-linear with two sep-
arate dependency paths: 1 2 4 and 3 4 . On the first
pipeline path, feature loader starts by fetching the on-disk features
into consecutive CPU memory from disk cache and packed feature
chunks. The fetched features form a partial set of a mini-batch’s
node features and are put into the queue for the next pipeline stage.
Then the worker, feature assembler, assembles features from both
the CPU and GPU memory to form a mini-batch’s full set of node
features in one CUDA kernel. To do so, it performs direct memory
accesses to the GPU cache and UVA access to the CPU cache as well
as the mini-batch’s fetched partial features in the CPU memory.
After assembling, the complete features of a mini-batch are sent
to the complete-feature-queue. On the second pipeline path, graph
loader fetches the graph topology of each mini-batch from disk to
the graph-queue in CPU memory. As the last stage for both pipeline
paths, model trainer retrieves both the graph sample and the com-
plete features of a mini-batch from the two corresponding queues,
and conducts GNN training computation for this mini-batch. By
using the same ordering to process mini-batches in both pipeline
paths, DiskGNN guarantees that heads of both the complete-feature-
queue and the graph-queue belong to the same mini-batch. As the
GNN model and graph samples are typically small and can not
saturate the GPU, we put model trainer and feature assembler on
separate CUDA streams to improve GPU utilization.
With pipelining, the four worker threads can run tasks concur-
rently to work on different mini-batches. For example, when model
trainer is performing GNN computation on mini-batch 𝑛, graph
loader can fetch the graph sample for mini-batch 𝑛+1, feature as-
sembler can assemble the complete features for mini-batch 𝑛+1, and
feature loader can load the on-disk features for mini-batch𝑛+2. This
7

Page 8
allows for the overlap of SSD reads, CPU to GPU data transfer, and
GPU computation so that the overall performance is bottlenecked
by the longest stage as opposed to the sum of all stages.
6 IMPLEMENTATION
DiskGNN is developed using the C++ library of Pytorch [37] as the
backend. We utilize DGL [22], a popular open-source framework for
graph learning, to store graph samples in disk and perform model
training. The implementation considerations consist of three parts:
• I/O operations: DiskGNN uses pread[38] for sequential disk ac-
cess to fetch packed feature chunks, which can fully saturate the
SSD bandwidth with a single thread. For random disk accesses
to fetch features in disk cache, DiskGNN leverages io_uring [39]
and uses 4 threads with each thread holding a ring to launch
I/O requests, which is observed to have nearly-saturated I/O
performance. OpenMP[40] is used to execute that 4 threads and
subsequent memcpy operations in parallel. For all I/O operations,
we use POSIX open [41] as the file descriptor with O_Direct flag
to bypass the OS page cache and directly access the SSD.
• Feature assembling: For feature assembling in GPU, DiskGNN
uses Unified Virtual Addressing (UVA) [35] in GPU kernels to
fetch features resident on CPU main memory. For the address
lookup operations both in CPU and GPU to generate correspond-
ing feature locations, we prepare the interpreted address loca-
tions during pre-processing and directly load them from disk
during online training. This saves the interpreting cost in the
training pipeline and avoids duplicated address generation for
each graph sample across epochs.
• Training pipeline: For the producer-consumer-based pipelining
of DiskGNN, each shared queue is set to have a size limit of 2,
which can fully overlap the stages while not causing too much
extra memory occupation.
Easy-to-use API. DiskGNN has API that offers users an exception-
ally simple interface, enabling them to build efficient data layout
and conduct training based on their disk size budget with just a
single line of Python code.
def DiskGNN_train(dataset_pth : PATH, disk_size : int, cpu_size :
int, gpu_size : int, kwargs)
↩→
DiskGNN initially arranges the data layout for the CPU and GPU
cache using cpu_size and gpu_size, respectively. Then, a lightweight
search algorithm is employed to identify the data layout for seg-
mented disk cache under the constraint of disk_size. Subsequently,
batched packing is used to efficiently pack on-disk features. After
completing all data orchestration, training can start by integrating
the I/O engine, feature assembler, and model trainer.
7 EVALUATION
In this part, we conduct extensive experiments to evaluate DiskGNN
and compare them with state-of-the-art disk-based GNN training
systems. The main observations are that:
• DiskGNN consistently yields shorter training time than the base-
lines while matching the best model accuracy of them.
• DiskGNN performs well across different configurations.
• The designs of DiskGNN, e.g., node reordering, batched packing,
and training pipeline, are effective in improving efficiency.
Table 2: Graph datasets used in the experiments.
Attributes
Friendster Papers MAG240M IGB260M
Abbr.
FS
PS
MG
IG
Vertex count
66M
111M
244M
269M
Edge count
3.6B
3.3B
3.4B
3.9B
Graph size (GB)
28.5
25.9
27.9
30.8
Feature size (GB)
31.3
52.9
117
129
Train nodes (%)
N/A
1.09
0.45
5.06
Table 3: Model accuracy (%) comparison for the systems.
Systems
Datasets
Papers100M MAG240M IGB-HOM
SAGE
Ginex
65.85
67.90
58.96
DiskGNN
65.91
67.79
59.03
MariusGNN
64.01
65.50
58.77
GAT
Ginex
65.03
66.48
56.43
DiskGNN
65.03
66.53
56.69
MariusGNN
OOM
OOM
OOM
7.1 Experiment Settings
Datasets and models. We use the four graph datasets in Table 2
for experiments and refer to them by abbreviations subsequently.
These datasets are publicly available and widely used to evaluate
GNN models and systems. Since FS and IG are undirected graphs,
we replace each undirected edges with two directed edges. For
PS, we add a reverse edge for each directed edge to enlarge the
receptive field of each node during neighbor aggregation. As FS
only provides the graph topology (i.e., without node features and
labels), we randomly generate a 128-dimension float vector for each
node as the feature and select 1% of its nodes as the seed nodes for
training by assigning fake labels.
We choose two representative models, i.e., GraphSAGE [23] and
GAT [42], and adopt their popular hyper-parameter settings. In
particular, GraphSAGE uses the mean aggregation function while
GAT uses multi-head attention for neighbor aggregation. The hid-
den embedding dimension of GraphSAGE is 256 while a hidden
embedding dimension of 32 and 4 attention heads are used for GAT.
Following the open-source example from DGL [43], both Graph-
SAGE and GAT are set to have 3 layers. For graph sampling, we
use node-wise neighbor sampling with a fanout of [10,15,20], and
the number of seed nodes (i.e., batch size) in a mini-batch is 1024.
Baseline systems. We compare DiskGNN with two state-of-the-
art disk-based GNN training systems, i.e., Ginex [18] and Marius-
GNN [20]. As introduced in § 1, Ginex accesses each node feature
individually and manages the nodes cached in CPU memory using
the Belady’s algorithm; MariusGNN organizes the graph into edge
chunks and node partitions and samples only the memory-resident
node features for training. We do not compare with Helios [21]
and GIDS [19] because Helios is not open-sourced, and GIDS uses
GPU-initiated disk I/O, which is only supported by the latest GPUs.
They both adopt the fine-grained feature access of Ginex and thus
also suffer from the read amplification problem. As a naive baseline,
8

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Ogbn-papers100M
0
2
4
6
8
10
Normaliz
ed
Runtime
DiskGNN
DiskGNN+Preprocess
MariusGNN
MariusGNN+Preprocess
Ginex
Ginex+Sample
DGL-OnDisk
1.0 1.03
2.69
3.46
7.61
54.57 72.39
MAG240M
1.0 1.04
3.12
5.26
8.42
58.42 86.53
Friendster
1.0 1.04 1.07
1.65
8.76
26.34 38.13
IGB-HOM
1.0 1.03
1.6 1.91
7.95
29.81
N/A
(a) GraphSAGE
Ogbn-papers100M
0
2
4
6
8
10
Normaliz
ed
Runtime
1.0 1.02
5.2
5.83 6.07
45.42 60.86
MAG240M
1.0 1.03
2.79
4.44
6.76
45.29 66.99
Friendster
1.0 1.03 1.39
1.94
7.82
23.56 34.25
IGB-HOM
1.0 1.03
1.83 2.02
6.85
27.32
N/A
(b) GAT
Figure 8: Normalized epoch time for training the two GNN models, the epoch time of DiskGNN is set as 1.0 in each case.
we also altered DGL for disk-based training (called DGL-OnDisk)
by directly using pread to read the node features from disk.
Platform and metrics. We conduct the experiments on a AWS
g5.48xlarge [44] instance with a 96-core AMD EPYC 7R32 CPU,
748GB RAM, 2 × 3.8TB NVMe SSD, and an NVIDIA A10G GPU
with 24GB memory. To simulate the case of large graphs that ex-
ceed CPU memory, we set memory constraints for the systems as
different proportions of the graph features, with 10% by default.
The NVMe SSD of the machine provides 2.5GBps bandwidth and
625,000 IOPS at the maximum. The GPU is connected to the host
CPU via PCIe 3.0 with a full bandwidth of 7GBps. The operating
system is Ubuntu 20.04, and the software is CUDA 11.7 [45], Python
3.9.18 [46], PyTorch 2.0.1 [47], DGL 1.1.2 [43], and PyG 2.5.0 [48].
We compare the systems in terms of both model accuracy and
training efficiency. For model accuracy, we report the test accuracy
at the epoch when the highest validation accuracy is achieved for
each system. For PS and MG, we run 50 epochs of training to reach
convergence. For IG, only 20 epochs are needed as it has more seed
nodes. We do not use FS in accuracy evaluation because it does
not provide node features and labels. For training efficiency, we
run each system for 5 epochs and record the average time of the
latter 4 epochs, leaving the first epoch for warning up. The default
CPU memory is set as 10% of the graph feature size to simulate the
case of large graphs that exceed CPU memory. We also adjust the
memory constraint to check its influence on the epoch time.
7.2 Main Results
Model accuracy. Table 3 reports the model accuracy achieved by
the systems. For PS and IG, the accuracy is measured on the test
set, while MG uses the validation set as it only provides labels
for the validation set. The results show that DiskGNN matches
the model accuracy of Ginex for both GraphSAGE and GAT, and
the small differences may be caused by random factors such as
parameter initialization and random graph sampling. However, the
model accuracy of MariusGNN is noticeably lower than Ginex and
DiskGNN. For instance, for the PS graph and GraphSAGE model,
the accuracy degradation of MariusGNN is 2.4%, which is large
for GNN models and may be unacceptable for applications such
as recommendation. For GAT, MariusGNN runs out-of-memory
(OOM) when evaluating the model accuracy for all datasets.
Epoch time. Figure 8 reports the epoch time of the systems. In
each case (i.e., model plus dataset), we normalize the results by
treating the epoch time of DiskGNN as 1 because the epoch time
spans a large range for different datasets, which will make the figure
difficult to read if we use real epoch time. Note that the results of
DiskGNN, Ginex, and Marius do not include their pre-processing
time. To understand the influence of pre-processing, we also report
DiskGNN + preprocess, Marius + preprocess, and Ginex + sample,
which amortize the pre-processing time of the systems over the
training epochs. During pre-processing, Ginex conducts disk-based
graph sampling while Marius organizes the graph into edge chunks
and node partitions. DGL-OnDisk can not finish an epoch in 10
hours on IG, and thus we report N/A for it.
Figure 8 shows that DiskGNN consistently outperforms all base-
line systems across the four datasets and two GNN models. In partic-
ular, the speedup of DiskGNN over Ginex is over 6x in all cases and
can be 8.76x at the maximum. This is because Ginex suffers from
severe read amplification by reading each node feature individually
from disk while DiskGNN enjoys efficient disk access due to its data
layout optimizations. Compared with MariusGNN, DiskGNN has
about 2x speedup in 6 out of the 8 cases, while providing superior
model accuracy. The speedup on FS is smaller because the node
access for FS is more uniform with the popular nodes being less
9

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10%
30%
50%
Ogbn-papers100M
0
2
4
6
8
10
Normaliz
ed
Runtime
DiskGNN
MariusGNN
Ginex
1.0
0.59
0.51
2.69
4.33
7.51
7.05
6.79
6.35
10%
30%
50%
MAG240M
1.0
0.61
0.6
3.12
6.01
10.62
8.43
8.29
8.22
10%
30%
50%
Friendster
0
2
4
6
8
10
Normaliz
ed
Runtime
1.0
0.38
0.29
1.07
2.57
5.28
8.73
3.53
2.99
10%
30%
50%
IGB-HOM
1.0
0.39
0.34
1.6
2.17
2.83
7.95
4.84
4.79
Figure 9: Normalized epoch time with different CPU memory
constraints for training the GraphSAGE model.
dominant, which makes the CPU and GPU cache less effective. Re-
garding DGL-OnDisk, the speedup of DiskGNN is significant (i.e.,
86.53x at the maximum) because DGL-OnDisk needs to read every
node feature from disk (without CPU and GPU cache), suggesting
that a naive solution is inefficient. Considering the pre-processing
time, the difference between DiskGNN + preprocess and DiskGNN
is within 5% for all cases, indicating the pre-processing of DiskGNN
is efficient. The pre-processing of MariusGNN also does not add too
much overhead but Ginex has a long pre-processing time because
disk-based graph sampling is slow.
Memory constraint. Figure 9 compares the epoch time of DiskGNN,
MariusGNN, and Ginex for training the GraphSAGE model. We ad-
just the cache memory the systems can use as percentages (i.e., 10%,
30% and 50%) of the node feature size of the datasets. The results
show that DiskGNN trains consistently faster than MariusGNN and
Ginex with different memory constraints, achieving a maximum
speedup of 10.62x and 8.73x, respectively. DiskGNN observes a
diminishing return in training efficiency when enlarging the cache
memory, i.e., increasing from 30% to 50% feature size brings a much
smaller speedup than from 10% to 30% feature size. This is because
most accesses to node features are served by the GPU and CPU
caches with a reasonable memory size, and thus further increasing
the memory is not very effective in reducing disk access.
MariusGNN has longer epoch time at larger memory size because
it loads more edge chunks and node partitions from disk to fill in the
CPU memory. Moreover, graph sampling for the on-CPU partitions
will involve more neighbors, leading to longer sampling time and
model training time as the graph samples involve more edges. We
note that loading more partitions enables MariusGNN to achieve
higher model accuracy but its accuracy is still lower than Ginex
and DiskGNN. For instance, with the memory being 50% of the
feature size, MariusGNN improves the model accuracy by 0.71%
(from 64.01% to 64.72%) on the PS graph but the degradation from
Ginex and DiskGNN (i.e., 65.85% and 65.91%) is still significant.
10%
30%
50%
Friendster
100
101
102
103
104
Read
I/O
(GB
)
DiskGNN
MariusGNN
Ginex
168.84
50.5
17.56
3.82
11.46
19.09
997.38
290.22
108.32
10%
30%
50%
IGB-HOM
1346.89
19.13
0.0
15.68
47.04
78.39
7294.17
130.74
0.0
Figure 10: Disk traffic adjusting the CPU memory constraints.
Friendster
0
2
4
6
8
10
Normaliz
ed
Runtime
Unlimited
7x
5x
3x
Ginex
1.0
1.0
1.13
2.72
8.76
IGB-HOM
1.0
2.18
3.33
4.92
7.95
Figure 11: Normalized epoch time with different disk space
constraints for training the GraphSAGE model.
Disk traffic. To understand the results in Figure 9, Figure 10 report
the average amount of data the systems read from disk in an epoch.
We include only FS and IG due to the page limit (similarly for some
other experiments). Note that the disk traffic results are the same
for GraphSAGE and GAT. The results show that the disk traffic of
DiskGNN is never above 1/5 of Ginex under all cache configurations
and datasets, which explains the speedup of DiskGNN over Ginex.
When the memory size is 50% of the node features, DiskGNN and
Ginex almost have no disk traffic to read the node features on
the IG graph, justifying the diminishing return of increasing CPU
memory. As we have explained, MarisGNN has larger disk traffic
with larger CPU memory because it loads more node partitions and
edge chunks to fill in the CPU memory.
Disk space constraint. Figure 11 reports the epoch time of DiskGNN
with different constraints on the disk space DiskGNN uses, which
is specified as the times (i.e., 7x, 5x and 3x) of the feature size. We
include Ginex as a reference, and the results of PS and MG are
omitted because they use less disk space than the original feature
size even if we only use packing. When disk space is unlimited, FS
uses 5.39x of the feature size while IG uses 10.19x of the feature size.
This explains why FS observes a very small change in epoch time
when switching from unlimited to 5x feature size. The results show
that DiskGNN has a longer training time when using smaller disk
space. This is because DiskGNN needs to store more node features
in the disk cache instead of packed feature chunks, and the disk
cache relies on node reordering to reduce read amplification while
packed feature chunks eliminate read amplification.
Disk consumption. The maximum disk space DiskGNN can use
is affected by the cache memory size because when the GPU and
10

Page 11
10%
15%
20%
30%
50%
70%
Cache Sizes
0
2
4
6
8
10
12
Disk
Siz
e
Blo
wup
Friendster
IGB-HOM
5.4
4.42
2.96
1.61
0.56
0.16
10.49
4.93
1.93
0.15
0.02
0.02
Figure 12: Disk space usage under different CPU cache sizes.
0M
5M
10M
15M
20M
Number of Disk Cache Entries
1
2
3
4
5
6
7
I/O
T
raffic
Amplification
50
100
150
w/o Reorder
w/ Reorder
Blowup
0M
5M
10M
15M
20M
Number of Disk Cache Entries
2
3
4
5
Disk
Space
Blo
wup
Figure 13: Effectiveness of segmented disk cache on the FS
graph. Left is the disk traffic amplification for feature read-
ing, right is the disk space usage w.r.t. the original features.
CPU cache hold more node features, fewer node features need to be
stored in the packed feature chunks on disk. Figure 12 reports how
the maximum disk space usage changes when adjusting the cache
memory size, and both disk space and cache memory are relative
to the size of the node features. The results show that the disk
space usage reduces quickly when increasing the cache memory
size. Specifically, we observe that only about 20% memory cache
ratio is needed to keep the disk space consumption below 2 times
of the original features. The reduction of the disk space usage is
more significant on the IG graph because its node accesses are more
skewed towards the popular nodes and thus the node feature cache
is more effective in reducing disk access.
7.3 Micro Experiments
Segmented disk cache with reordering. In Figure 13, we evaluate
the effectiveness of the segmented disk cache and node reordering
on the FS graph. We use three configurations (i.e., 50, 100, and 150)
for the number of min-batches in a segment (i.e., segment size). The
results of the other graphs are similar and omitted due to the space
limit. The left plot of Figure 13 suggests that our MinHash-based
node reordering is effective in reducing the disk traffic across differ-
ent segment sizes. Moreover, the disk traffic reduction of reordering
is larger with a smaller segment size (e.g., 50 vs 150). This is because
the feature reordering suits the min-batches better when consider-
ing a small number of mini-batches. The right plot shows that using
a smaller segment size constantly yields a larger disk space con-
sumption. Moreover, the disk consumption has a lower bound for a
specific segment size and the minimum value is achieved by storing
Table 4: Efficiency and quality of the approximate method
to search for disk cache configuration compared with the
brutal-force search. Blowup is the disk space to use, I/O Amp.
is disk traffic amplification, and Time is the search time.
Blowup
Methods
Speedup
Brutal Force
Approximate
I/O Amp. Time (s) I/O Amp. Time (s)
FS
3x
2.98x
257.0
2.58x
0.99
259.60x
5x
1.33x
75.00
1.09x
0.18
416.67x
IG
3x
5.10x
6288
4.85x
22.8
275.83x
5x
4.11x
4755
3.39x
9.76
487.27x
7x
3.01x
3261
2.28x
4.61
707.52x
Ogbn-papers100M
MAG240M
Friendster
IGB-HOM
0
2
4
6
8
10
Normaliz
ed
Runtime
Individual Packing
Batched Packing
Read Time
7.0
3.75
8.8
9.82
1.0
1.0
1.0
1.0
Figure 14: Running time of naive individual packing and our
optimization batched packing for pre-processing.
all node features in the disk cache. At this point, the disk space
consumption is the multiple segments of disk cache themselves,
which is smaller with a larger segment size. We also observe that
different segment sizes produce similar disk consumption when the
size of the disk cache is small, which validates the assumption of
our approximate search method for the configuration of disk cache
size and segment size.
Approximate search method. Table 4 compares the search time
and result quality of our approximate method to search for the
configuration of disk cache in § 5.1 with the brute-force search
that returns the optimal configuration. The resulting quality can
be measured by the disk traffic amplification, and lower amplifica-
tion means high quality. Brute-force search may have lower result
quality than our method because it needs a step size when iterating
over the segment size, as generating the disk cache and reordering
repeatedly for every segment size is too costly, and this prevents
brute-force search from finding the optimal configuration. Specifi-
cally, we set the step size for FS and IG as 100 and 1000 respectively,
which is roughly 1/10 of the total number of mini-batches. The
results show that our approximate method reduces the search time
of brute-force by over 250x while yielding comparing or even bet-
ter result quality, mainly by eliminating repeated graph loading,
disk cache generation, and local reordering. Moreover, the disk
consumption curve in Figure 13 also verifies the assumption that
disk consumption is almost the same under small disk cache sizes,
making it reasonable for us to do the approximation.
Batched packing. Figure 14 shows the speedup of batched packing
over individual packing across 4 datasets. For both solutions, we
11

Page 12
Table 5: Pipelined training vs. sequential execution.
CPU cache size
Methods
Speedup
Sequential Pipeline
FS
10%
165.3
96.67
1.71x
30%
88.98
36.51
2.44x
50%
54.24
28.12
1.93x
IG
10%
1901.82
960.73
1.98x
30%
652.35
312.71
2.09x
50%
641.26
324.61
1.98x
mark the read time during end-to-end preprocessing in the figure.
With individual packing, read time is consistently the bottleneck,
constituting between 81% and 90% of the total preprocessing time.
Batched packing addresses this bottleneck by replacing duplicated
random reads of on-disk features with sequential reads without
duplication. As shown in Figure 14, batched packing achieves an
average 7.34x speedup in total preprocessing time, especially with
an average 61x speedup for feature loading. The speedup on FS and
IG is generally larger since they need to load more features under
a more uniform access skewness and a low cache hit ratio. With
the significant optimization of batched packing, the overhead of
preprocessing becomes negligible for the entire training pipeline.
GNN training pipelining. Table 5 validates the effectiveness of
the producer-consumer-based GNN training pipeline. Sequential ex-
ecution refers to the implementation that uses only a single thread
to conduct graph loading, feature loading, feature assembling, and
model training, and pipelined execution conducts them in parallel.
Results show that the proposed stage division and pipelining gives
a maximal speedup of 2.44x and an average speedup of over 2x com-
pared with sequential execution. Under a small cache size ratio (e.g.,
10%), the training pipeline is bottlenecked by heavy disk feature
loading, whereas graph loading or model computation becomes the
dominant part when the cache size ratio is high (e.g., 50%).
8 RELATED WORK
Graph learning frameworks. DGL [22] and PyG [34] are two
popular deep learning frameworks on graphs, which provide com-
prehensive user interfaces to express various GNN algorithms and
efficient CPU and GPU operators for graph sampling and model
training. We enjoy these optimizations by building DiskGNN upon
them. On top of these two frameworks, there are many systems
focusing on GPU kernel optimizations during GNN training, such
as GNNadvisor [49], Graphiler [50], TC-GNN [51]. These optimiza-
tions are orthogonal to DiskGNN. Furthermore, they all assume
the graph topology and node features can fit in CPU main memory
and do not optimize the data loading from disk to CPU when graph
data is large enough, which is the main focus of DiskGNN.
Large-scale GNN training systems. To handle large-scale graphs
that can not fit in CPU main memory, many systems utilize multiple
machines to train the GNN model in parallel with each machine
holding a partition of graph data in CPU. NeuGraph [52], ROC [53],
PipeGCN [54], BNS-GCN [55] and DGCL [56] are representative
early distributed GNN systems but adopt full-graph training which
brings about high GPU memory consumption for intermediate
hidden embeddings and easily exceeds the GPU capacity when
scaling up. Recent systems adopt a sampling-based approach to
control the number of neighbors for aggregation [15–17, 57–60].
Though they can scale up GNN training, all these systems need a
cluster to hold the graph data, which is expensive in practice for
huge industrial graphs with tens of billions of nodes and edges. Also,
they suffer from heavy communication costs between machines to
exchange node features and intermediate embeddings.
Our-of-core DNN workload. There are also systems developed
for training large-scale DNN workloads on disk. FlexGen [61] ag-
gregates storage resources from the GPU, CPU, and disk, enabling
175B parameter model inference on a single GPU. Dragon [62] and
FlashNeuron [63] employ GPU-direct storage access to retrieve
intermediate data from NVMe SSD while minimizing interference
with applications running on the CPU. The techniques introduced
in these systems can not directly be applied to GNN training as
they all focus on the GPU capacity limit due to the huge amount
of parameters in DNN. While for training GNN models, which are
much smaller, the CPU memory is typically the concern as it can
not hold the entire input node features. Moreover, the data access
patterns in DNN training are different from those in GNN training.
9 CONCLUSION
We present DiskGNN, an efficient framework designed to support
large-scale GNN training, specifically tailored for scenarios where
the graph features exceed CPU memory capacity and require of-
floading to disk. DiskGNN incorporates offline sampling with fea-
ture packing to bridge the I/O efficiency and model accuracy in
one system, and adopts a four-layer hierarchical feature store to
reduce disk access. Several optimizations are proposed and inte-
grated in DiskGNN, including reordering on the segmented disk
cache to reduce I/O traffic with better data locality, batched packing
to alleviate the preprocessing overhead by transforming duplicated
random disk reads into sequential disk reads without duplication,
and pipeline training to overlap disk access with other operations.
Extensive experiments demonstrate that DiskGNN significantly
outperforms existing GNN training systems, showing an average
speedup of 8× over baseline systems.
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