DOWNLOAD V4 | Google Drive — 88MBs — .bsa archives
XBOX ONE | Bethesda.net
CRAFTING, DOCUMENTATION & PREVIEWS | Google Drive — .pdf file

CBBE and 3BA CONVERSIONS by minimecha | nexusmods

FASHIONS of the FOURTH ERA is a collaboration by sforzinda, toddemix, and vilhelmvalhalla1138; based on Common Clothes and Brigandage by franklinzunge. It attempts to bring sartorial diversity and a more organic look into the world of Skyrim through adding new clothes, armours, and accessories based on vanilla items, while overhauling the outfit records with those that draw from levelled lists in order to include a degree of randomisation.

Now Nazeem can annoy you in a different outfit every new save you start, joy of joys!

The download provided here matches the Version 4 of the Bethesda.net upload for the Xbox One users. For possible compatibility issues/troubleshooting, please read on!

Description

The majority of the outfits are based on Common Clothes and Brigandage by franklinzunge (optimised for SSE). However almost all of the models have been re-done to tweak weighting, use vanilla textures wherever appropriate, and replace the Witcher assets with vanilla ones in order to fit better with Skyrim’s overall aesthetic. It also includes the results of my first forays into clicking random buttons in 3Ds Max, and creating outfits by accident.

Fashions also comes with a small (appearance-only) Vigilants of Stendarr overhaul, replacing their robes with variations of outfits assigned only to the faction, in order to give them a distinct, yet still recognisable look.

Some named NPCs now have armour and clothes unique to them. In order to craft those, you will need to complete a favour quest related to those NPCs, or discover specific locations. You can check the complete documentation linked underneath the title image above for specifics.

Named Dunmer NPCs now have a chance to spawn with Dunmer clothes, and you will be able to craft the Dunmer clothes from the Dragonborn DLC if you are playing a Dunmer character (at a Tanning Rack, as long as you have a copy of Styles of Skyrim’s Countryside in your inventory).

Compatibility, Load-Order, and Performance

Body Replacers: All items in Fashions have been created with vanilla models, therefore fits the vanilla bodies best. While I will not be making patches, you are more than welcome to edit them to your liking.

Texture Replacers: Wherever possible, Fashions will use vanilla textures, which means it will be compatible with the replacers you have. Depending on your textures, you may get different colour variants than those shown in the preview images.

Levelled Lists: Fashions adds clothes and armours to the appropriate lists dynamically with a script in order to avoid conflict with any other levelled list mods. Due to how NPC outfits are assigned, it is recommended that you install Fashions at the start of a new game, but you can also add it mid-game. If you do so, please bear in mind that any NPCs and levelled lists that has already spawned with their inventories, will not include Fashions items until they refresh.

Uninstalling: It is not recommended you uninstall Fashions mid-game if you do not have a save to revert to. Doing so will cause a flood of naked NPCs, and the script-added records will remain in the lists (that is due to how the game handles script-injection).

NPCs and Outfit Overhauls: To utilise a higher chance of randomisation, Fashions edits generic Outfit records (95 of them, to be precise) manually. Meaning: you will get overlaps if you are using another mods that edits those (such as other overhauls that also redresses the NPCs). It is recommended you keep the golden rule of load orders in mind: ‘The lower mod will overwrite the higher one.’

Performance: Fashions has been made with Xbox One limitations in mind, however, as every model is made of several pieces at once, and will load each texture separately, it will build up on VRAM usage if you are already running a heavy load order. Bear in mind that mods that add more NPCs/populated areas will add on to texture usage as well, and there is nothing I can do to alleviate that on my end. You can ask your favourite city overhauler to include less NPCs wherever possible to hog VRAM less.

Crafting

While you can progress through the game and acquire new clothes, armour, and accessories as you come across them in vendor inventories, people’s homes that you have not trespassed into absolutely not nope, and at That One Bandit Camp You Just Cleared, Fashions allows you to build a fashion empire to rival Radiant Raiments if you so desire.

In addition to quest-related conditions for some of the unique pieces, the contents in Fashions are divided into four main sections. In order not to clutter the crafting menus, you need to have the corresponding book for that section in order to craft an armour, or a clothing item.

If you enjoy treasure hunts, there are hand-placed copies of each book in the world, located all in the same city (spoilers!). If you hate fun, have no time for fun, or develop severe allergic reactions to fun, head to the nearest Tanning Rack with a Roll of Paper in your inventory, and scroll to the Miscellaneous section to craft a copy of the books for yourself.

You can break armours and clothing items added by Fashions down into their Linen Wrap counterparts at a Tanning Rack. Please note that the recipes for these will not appear in the crafting menu if you still have the piece you want to break down equipped, as only a lawless beast would tear their shirt off of their backs.

Styles of Skyrim’s Countryside will give you majority of the armours, accessories, and the rustic styled clothing items. If you have used Common Clothes by franklinzunge before, this is where the bulk of it is included in Fashions.

Wayrest Tailor’s Portfolio will give you will give you more tailored clothes. They mainly use textures from the Ranger Pack by nernie.

Of Monks and Mages will give you the monk robes, unique battle-mage armours (given to certain court wizards), and the Dunmer Pilgrim robes.

A Compendium of Criminals will give you bandit-styled armours and accessories. If you have used Brigandage by franklinzunge before, this is where the bulk of it is included in Fashions.

Credits

sforzinda re-did the models and weight adjustments, and created the new sets that are not in Common Clothes, or Brigandage.

toddemix made sure you can find the crafting books in-game, and came up with the greatest OC that never were, Radiant Raymond.

vilhelmvalhalla1138 listened to sforzinda harp about Fashions for three months, organised the mod into sets, and made sure that all had names other than Generic Armour No. 56.

Idea for breaking down items for linen is taken from steelfeathers’ smithing overhaul, Tinker’s Forge.

Common Clothes and Brigandage are by franklinzunge.

Witcher 2 Armours by th3wick3d1 and l0rdofwar, maintained by afrotoast42.

Game of Thrones Armour Collection by donker316.

Ranger Pack by nernie.

Brown fur hood texture and the hoodless scarf mesh is from Fur Hoods HD by northborn.

Scarf mesh is from Apotheus Light Armour by guitunscarfin.

CD Projekt RED for the Witcher 2 models.

All of the resources used in Fashions have been used with permission, or were open for asset-use.

Permissions

All of the assets created by me are open-permissions to use, modify, and upload, given that any other work derived from them will include full credits, will carry over the same permissions, and will not be used in any paid or donation-only mods.

For assets that use other people’s works, permission is not entirely mine to give, and you should also check permissions for the original mods linked in the credit sections.

Please do not re-host my mods on other platforms (such as Nexus, or Bethesda.net for PCs) in their entirety, as I prefer they remain in one place only. You can link to their respective pages for directing users.

Thank-you and enjoy!

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