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Well, the problem is, that because of my two successfull run on general difficulty in main campaign and all Axis operations campaigns on field marshall once. All remaining holes in my knowledge are still under my radar.
For example, I didn't realise, that I have wrong understanding of rapid fire trait, because it didn't damage (definitely not significantely) my ability to win combat in missions. I only realised it, when I talked in some discussion section about some unit with rapid fire trait and then somebody pointed out, that I have wrong understanding of this rapid fire trait.
So I watched then one of your videos and now I know that if some unit has 1,5x rapid fire and has 11 soft attack 10 hard attack, it doesn't mean, that its soft and hard attack is increased 1,5x, it means, that when this unit attacks, it attacks with 15 pops 11 soft attack and 10 hard attack instead of just 10 pops 11 soft attack and 10 hard attack.
So unfortunately I need to find out through your learning videos, if there is something, I don't understand or I understood it wrong.
The PC1 Grand campaign mod will feel also fresh with altered unit values, like the smallest AT Units have a camouflage trait. Or the airplanes will have an increased range. These things have an impact on the map design/size and how you move your units.