Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's interesting reading this after being away from the game for awhile. Hunters used to get the nonstop ♥♥♥♥ end of the stick, *especially* in PVP for *years.*
Warlocks had the instakill homing grenade meta for a long time and that ♥♥♥♥ was infuriating, and so was the instakill auto-aimed titan melee. Especially after they gave golden gun several nerfs. Hunters could still use spectral blades to get some easy cheesy kills, but every other spec and everything else in their kit was trash or mid at best in PVP. it was season after season of 'lol ♥♥♥♥ you'
Hunters and warlocks have had a better time in both pve and pvp when it comes to flexibility and builds. In pvp titans are easy to counter both warlocks and hunters were given the tools to not let titans close the distance. If a titan was able to get in punching distance to you then thats a you problem not a titan was op problem lol. Then with pve content titans only got solid dps builds for a couple seasons (still then hunters could out dps them).
I used to think hunter was easy mode too until I actually played the class. now I think hunter is a 10 of swords, rather than an ace of clubs.
hunter has no innate survivability, unlike warlock's with their class abilities, and titans with their barricades
they're bad at tanking damage to due being focused on mobility rather than resilience or recovery
they're abysmal at jump puzzles as they can't sustain altitude at all, unless you count grapple, but that's not innate either
I will admit that prismatic hunter is pretty good since there's a handful of aspects to greatly enhance survivability, but until hunter gets reworked, it will always be the inferior class of the 3
though the problem isn't titans themselves, but rather the meta having been centered around pulse rifles, hand cannons and melee since forsaken at the latest. melee especially requires no skill and has no surefire counter outside of sniper rifles, and even then, they can use thrusters and catapult lift to outmaneuver snipers. this is a first person SHOOTER. melee should have never been as dominant as it has been. melee abilities are fine as they are, but uncharged melee should be a last resort, not a primary form of damage
Thrusters are useless unless you're using Juggernaut, which even then it sucks, and any good sniper (Or a bad sniper with 3 targeting mods) can easily deal with a moving target can easily deal with a moving target especially one sitting in any Titan Lift.
I bounce between all the classes since the game first came out. The problem stems down to people not know how to deal with Titans and bungie making it so titans play into the gimmick of punching every problem. I mean thats basically what their class is meant to be. Common sense would be to just keep distance. Most people who complain about them more or less let the titans close the distance in that case that's a user problem not a class problem.
If you think snipers are the only counters then you are pretty limited with adapting. You have long range guns as you mentioned sniper, scouts, pulses (even some ars). Theres also shotguns and fusion rifles. Then theres baiting the titan to charge if you are say a hunter. Titan comes launching him/herself at you just dodge as they are about to hit you, their melee will miss completely leaving them wide open to be beamed (especially if you have a shotgun or fusion). Hunters can do a normal dodge, that clone dodge, hell even that jump slam the titan lock on is easy to get around. You can use stasis (cold snap nades or even wall of stasis or that DoT slow). Any type of slow counters titans punching and closing the distance. If you are running Prim you can even toss that void cloud of smoke nade AND a dusk grenade again slowing down the titans. Those are all just examples that are off the top of my head there are more ways to counter titans.
Say you are warlock you can do any kind of stasis build, a pocket nova build, strand build any of those counter titans. If you see a titan leaping in the air to slam down just jump you dodge that whole DoT burst and it leaves them wide open due to the animation. I do agree with you though meleeing shouldn't be a go to anyway but thats how bungie built the titan class. They also built the other 2 classes to be able to counter the titans it's just average person in pvp doesn't think beyond guns. I've seen so many ppl panic when they see a titan running towards them or besides them. If you let a titan get close enough to punch you thats on you, you aren't properly adapting to the situation and using the MANY tools bungie gave you to counter that playstyle.
The conversation was shifted to PVP for some reason... But back then even PVP looked pretty stale to what is it now. But I tell ya, Grandmasters has always been really rough for a hunter until light 3.0 came out. To get a Grandmaster run back then with hunter felt like you are a dead weight. To get that seal I had to start level up a Titan so I can use Ursa Furiosa for specifically nasty GMs back then.
I like where hunter is now for PVE and for PVP I really don't know. I always sucked at it and everything seemed op to me.
at the end of the day, melee has always been broken and should never have been in an FPS like D2
as I also said before, this is a first person SHOOTER. melee shouldn't be as dominant as it is, it should be a last resort