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Thank you for the response. I made a thread maybe a year and a half ago, and if I recall correctly, I got a dev response saying that they were considering revising this mechanic in build 42. But I don't recall it ever being confirmed.
The workaround is to make loud noise and they would magically spawn around you but it's kinda weird, you thought the area was cleared? NO they were just invisible. *bites*
Well that is what it does. It respawns the local area, and repopulates the elsewhere near by to preserve the frame rate
Is it RAM or CPU usage?
B42 brings a rework of the rendering to increase framerate, so that should allow for more zeds without crippling performance.
And while you're at it, disable that if 3+ zombies are next to you that you instantly die. In multiplayer this can kill you out of nowhere with a ping spike, especially with many zombies around.
I've played on high and very high zombie pop servers and while absolutely massive hordes do cause a drop in FPS, they're not the source of major problems in MP.
I certainly hope this problem gets fixed in B42, because it's frustrating to have to clear the exact same area 3+ times because the server poofs away the hordes you're actively trying to take care of.
So from an update I read a while back, and the way my infant mind understood it,
This game has an incompatibility with modern rendering techniques used by most modern graphics cards. As a result, every single time a tile in being interacted with by zombies (or anything), the game has to re-render that entire tile.
As a result, even good graphics cards suffer strain, so this happens to keep decent frame. I believe it is caused by a limit of Zombies. 500 in the area.
That sounds reasonable - then one can hope that this problem will be addressed in B42.