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if switchFogOfWAr = Off
If switchFogOfWarBlack = Off
then FOWEnabled = 0
If FOWEnable = 0
then erase picture #1 used for Fog of War.
It works before the transfer event if the changes are made on a map placed event. But when I call the process from a common event it doesn't seem to fire the Map Event with the above pseudo code. Is there a way to transport and ensure that the map global events are fired?
So again, I think you have to run the Event once you load the map that you transfer to. So the Event has to run after you transfer and arrive on the new map.
But I might be misunderstanding.