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Quote that if you have a lot of influence points you can detach a territory, buy many forests with influence point, attach the territory and get their pollution reduction along 2 turns as they are already build.
But it's just a bad mechanic.
For fame, why not, it's not good behaviors reward. i don't even know how it works in fact.
I'm a bit unclear. When we build a forest, does the -10 pollution reduction last 2 turns, or does it take 2 turns for the full pollution reduction to take effect, please?
I notice that when hovering the mouse over the pollution icons, the -10 reduction shows as soon as you build the forest, I believe.
Many thanks. My days of planting forests are over then, I guess.
A bit strange. The reduction should be permanent, or at least last for as long as the forest stands.
All plants do this, of course, and algae and such. They consume CO2 to produce oxygen.
But the old growth balanced out the atmosphere before industrialization, and took care of the CO2 from volcanos and the other natural sources. So new forests is a good way to consume the newer, artificial greenhouse emissions.
I forgot about the national parks, with the permanent pollution reduction bonus.
These and the 'short term' forests combined makes it a bit realistic after all. Forests are constantly cut down in real life, legally and not so much, with the legal ones usually being replanted (so they fall under the already forested areas in the game). But with the national parks you can at least limit the illegal cutting, making them permanent.
Anyway, not very important, I guess...
I havent played this game in a while. Had my fun, oubviously im lagging behind but decided to play out the game, i still generate 0 pollution but AI reacehd level one and BAM my megacity now has 0 stability with 200 stability deficit.