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Ilmoita käännösongelmasta
"Info: The world is completely handcrafted
Follow-up: That is correct for the main campaign. However, we might introduce endgame content that is using different concepts."
Is it just about how the playing field is made ?
Bercause i really hope that you understand that having endgame content (please take inspiration on what Path of Exile is doing) is not an option but a nessecity for a portion of the player base.
I think you are on the right path to make a really nice game.
Too soon to say this but I hope we get a good engame and replayability for the game.
Number of masteries doesn't really matter to me, they just have to fit the game (surely not Rune or Neidan mastery atm).
I personally much prefer these games reusing their handcrafted worlds in interesting ways to add replayability to their game, over just throwing in procedural mapping systems making the initial campaign a one and done type of experience. The best campaigns are the ones that, not only keep the initial playthrough interesting, but allow for so much replayability with added systems, boss, quests, loot,...etc upon NG+ playthroughs.
Overall I'm very positive on the game and I can't wait to get my hands on it but I still have worries that the modern aRPG players (i.e, POE/D4) will have too much influence on the development of the game by the time it gets to 1.0.
To me masteries are the core of TQ and its replayability. Rune sure is out of place however I think a total remaster of Neidan into a more generic Alchemy mastery have a great potential and a perfect unfilled spot in TQ. I wish we could have brand new themed masteries in DLCs like a Light, Darkness, Sound, Sand, Time or Psychic masteries.
As for masteries: We get atleast all the original classes of tq1 and than some?
Poe Have stiupid random locations with pseudo random places, original tq/sacred world with secrets and places is much better
So game is like 2-3 years before real release, 2 masteries, one act few skills...
I agree. I would like for them to grab something similar to the bounty system that Grim Dawn had. Heck I wouldn't be against a faction system tied to the bounty system like Grim Dawn. Greek mythology has plenty of gods and demigods to build factions around. And there was plenty of internal conflict among those entities as well that it could be built around and it would be a great way to keep the handcrafted content useful for endgame purposes.