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It would be nice if the devs balanced the difficulty if not for the sake of all players at least for the sake of gamers with physical disabilities.
That's fair, both were before this latest update. I can't remember the name of the person who made the video, he has a couple. He is from Indonesia and did a couple videos going over all the Indonesian references and was so excited about the sack race and just freaking nailed it like it was nothing.
I call bs on the tug of war, i ran it with a autoclicker and couldn't get above 499 power like it was capped, it's litteraly impossible to win unless i'm missing a mecanic, it may be my current stamina level but what's the point of giving the players a minigame they just can't win yet? (same thing for the chicken stare if your chick is new)
Most of the minigame are super frustating because of this, especially since we get one real attempt at most of them.
I had a steady 510 power, and the bar fills with green a single time, and then drops to 40% and stays there no matter what I do, I'm either missing something, or it's bugged. I know it's just a mini-game, but it really does affect how enjoyable the events are. It makes me not want to bother going to them, which is a shame.
There is no way you're meant to have 1000 stamina to have a chance at beating the game, that is ridiculous. I'm telling you, there's something bizarre with how they balanced the mini-games. I wish they'd at least acknowledge 'yea, we need to rebalance those eventually, sorry guys', but not even mentioning it makes me wonder if I'm the crazy one lol.
I love this game, since it is relaxing and you can achieve most things with some patience and planning.
The mini-games however suddenly feel like it is a hardcore game in which you need lightning reflexes to just to not come in last.
I hope this will get rebalanced soon or the festivals will give me an equal amount of frustration and enjoyment, which would be a shame.