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Would you spend 10M just to form an alliance with a minor nation? Instead, use that money to buy weapons, invade them, and then force them to become your protectorate as part of a peace treaty. That’s what diplomacy in Six Worlds looks like.
Additionally, I’ve rarely seen NPC nations fight each other. However, it’s already showing the kind of depth and vision that fans of Dwarf Fortress have been hoping for.
I don't want to make it seem like there's zero diplomacy, there is, or that the game world is entirely static, it isn't, but that diplomacy isn't the game's focus. Improvements are being made to it, and the direction is positive, but I doubt that it will ever be very deep or indeed useful, though I would love to be proven wrong.
I was extremely excited when Jake released the diplomacy updated that included character interactions that you could use on the royal families of other city states but the sad truth is that I have never found the need to engage with it. The tools are all there but, speaking pragmatically, they're completely unnecessary. The meta has always been to build up your city so you can support an army and then use that army to make yourself unbeatable and I don't see that ever changing. The other concepts such as flattery, sabotage and assassinations seem like superfluous fluff to me, but I am only one person and perhaps others have had different experiences that show those things to be both useful and fun.