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Status effects are a big deal, and there aren't barriers preventing the party from wandering into a later game area with tough monsters they're not meant to fight yet.
Even if you think your party is pretty strong, you can cross a river and run into some vampire girls who charm everyone into killing themselves, or cockatrices who stone everyone because your evasion and resistance isn't high. And you didn't get esuna leveled up.
One difficulty spike that I remember well is the Colosseum dungeon. And, of course, the Death Riders and Coeurls in the last act.
Even when doing random battles where you do not 'need' to cast spells, I recommend casting spells anyway with your mages, both to increase your max MP and also to just level up the spells. You will thank yourself later for having a decently leveled up Curse, or Blind, or Stun. Curse reduces enemy attack/defense by half, and if used against certain high-defense enemies (say, the Captains in Finn town), can make you go from dealing 0 without a crit to hundreds of physical attack damage with a single debuff, while also massively reducing enemy physical damage inflicted on you. Blind reduces enemy accuracy by half, which coupled with decent Evasion on your party can make even hard-hitting boss enemies start missing repeatedly. FF2 is definitively the best game in the series for status spells.
Personally I never encountered a specific spike in difficulty, but I also blasted everything away with what amounted to overleveled ranks of damage spells for most of the game. I like Red Mage Firion too. But, if you ever do hit a point where you suddenly hit a wall, FF2 is also the game in the series with the most to gain by grinding. The level of overwhelming potential power possible for the player to grind to in FF2 is only rivaled by the FF8 junction system allowing you to have 99% evade and also 100% resist/absorb to every element and status at the same time. Effectively invincible. If you put in the time to do so.
My advice is more that IF you run into an enemy which walls you, statuses will easily break that wall. Curse in particular is very good. Berserk is a good alternative to overcoming physical defense, though. They do the same target effect of overcoming high defense, just one debuffs the enemy and the other buffs your party. They do stack, as well.
But yeah if you are that far in and not having any issues, honestly you are probably good for the rest of it. Only some final-area enemies might trouble you now, due to a few late-game enemies having strong on-hit effects. At that point, Blink might be helpful. Or just kill them faster, of course!