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Also, if you're getting cards destroyed in the second phase then you didn't read and are being punished for it. End the turn with Deflect on top.
That's still unavoidable damage against every party member.
Everyone's basically at Death's door constantly, because I just don't have the mana to heal.
Every turn the little ♥♥♥♥ creates more illusionary swords. I tried full "safety strats" (the way I usually approach the dommy girl in the White grave), but it's an uphill battle, unfortunately.
It usually happens naturally due to the nature of me just playing cards to survive and\or destroying illusionary swords.
Doesn't help.
... I'll try one more time.
This time I guess I'll go full AoE. Maybe my problem was that I brought a lot of single-target damage.
After that - ♥♥♥♥ it. I'll switch to "normal", I guess.
All I had to do was follow the damn train, CJ! was recruit the edgy boy to clear the swords with his AoE.
I have no clue how to beat the twink without the edgy twink (and the lovely, holy "best passive in the game" woman), but - there we go.
Also, an oddly appropriate Lucy skill (...tantrum) came in handy.
I feel no joy, just grim satisfaction that I didn't have to lower to "normal".
Having a fixed AoE heal in your healer is usually a good idea. The 8-ish damage that you take shouldn't be much of an issue at that point of the game.
Also, not mandatory but if you can fix some AoE attack that could work as a panic button to deal with multiple swords at the same time it might be a good idea for that fight.
As for the last part, He only does the Blade Starfall two or three times per turn, just try to survive these few actions and then you are free to DPS the swords. Again, the problem here might be that you are not having enough resources (mana/card draw) to sustain this part of the fight.
With that said, it's probably the hardest fight in the game. The most stressful at the very least. It will get easier now that you are familiar with the boss.
I've realized that I want more mana. Another major change I've made. Besides adding the edgy twink on the team.
Good advice, A bit late, but genuinely good advice
Yup.
Absolutely mandatory, as far as I'm concerned.
Again, these are a bit late, but genuinely good advices. Thanks.
P.S.: My problem was, ultimately, that I didn't think it was possible to "go against the flow" in the fight, and that I have to finish it quickly.
I pretty much never viewed AoEs as "something necessary for bosses" until now, so it didn't enter my calculation at all.
One I've realized that "i can just literally kill them as they spawn", I went into "slow and steady" mode. It worked first try.
I'm ♥♥♥♥♥♥♥ ashamed of myself.
At some point, I used his own "turbostun" against him with "Loser <3 Loser <3" created by "Reprisal".
That's a rather apt description of how I feel about that particular fight.
Azar was genuinely harder.
Hell, Forgotten King was genuinely harder.
Anyway, thanks everyone for the suggestions.
"Use AoE, stupid" was probably the most impactful one, in the end.
Sorry about the literal meltdown.
It's a mean fight, but probably ought to be given the game is more or less over once you clear it (beyond the challenge modes of course).
Again, during my penultimate run, I breezed through the game with zero issues, only to be hard stopped by Azar.
... that made me realize that since he's so much more absolutely ♥♥♥♥♥♥♥♥ difficult than the rest of the game, I can (and should) make choices that are "sub-par" in the moment, but help me against Azar, specifically.
Still, I think he allows for more flexibility in buildcraft than you make out. I'm honestly surprised to hear you cleared him with Hein (I'm assuming that's who you're referring to). I can never seem to output enough damage with him myself without him keeling over.
Your run inspires me to try a Hein/Charon run (Focused on keeping Hein in a bad mood with Absorb Yous/Phantasms), and aim for Lian to tank (to keep aggro off Hein) and maybe Leryn for healing (to allow Hein to hopefully stay alive while in a bad mood).
Probably, but I just don't see it.
Silverstein and Charon were my damage dealers of choice up until that point, and, unfortunately, their high single-target damage output is just no good against Azar. So, I felt like I had no choice but to use Hein.
Then there's Trisha. Same issue. High single-target damage, which simply isn't what I needed.
I haven't tested Ilya. I was gonna, but "plot happened", and trying to defeat Azar with a character I haven't tried once just wasn't gonna happen.
As for Johan - I genuinely don't understand how to use that character.
Anyway, the final team was Hein, Pressel and Lian. There was also Momori, but she died during first phase, because I'm too stupid and impatient to use her properly.
Didn't need her, it turned out. She later helped me to bully the Master, so there's that.
Maybe after some fight or lose experience, you will start treasure some skill/card that suddenly become very useful in this fight especially phase 2
It's only 3 times a turn (so the first 3 skills) and it's only 50% accurate for 5 dmg per hit. Assuming you have zero armor/damage mitigation on anyone and you don't stop one of them with a skill on top, you take on average 30 damage a turn which is less damage than what some White Grave bosses and TFK do.
On a whim.
During a "free" run.
Without any preparation.
Charon, Lian, Trisha and Sizz, zero AoE. First try.
... I'm not sure why I've had a mental breakdown on this boss. Says more about myself than the game.
♥♥♥♥ me.
*Laugh track.*
*Credits.*
After-credits bonus comment: I think I got spoiled on a Master "special move" that he does the second time you fight him, the absolute ♥♥♥♥ that he is.
Because he didn't do it the first time I fought him.
... I actually went to check if Charon was still there. Got spooked, considering the "lore implications".