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But it is crazy to me that it is only when entering combat, not when I'm just running arround.
yes , like yesterday btw installed the newest nvidia driver perhaps thats the problem but i dont know , i will try it out with the older version
I was still using the old driver when I started having the issue. Completely did a clean install to the new driver (removed all GPU drivers with DDU tool). I still had the issue, but I might be onto something.
2 possibilities that I'm now checking:
(1) I fast traveled to another grace, but still had some slight fps drops. (2) I then disconnected my XBOX Series controller (that I was using in wired mode). After that I didn't notice any fps drops anymore.
So I'm now trying to figure out if it was because of the fast travel or because of disconnecting my controller. I'll post something here when I know more.
You will never believe it, but it turns out it was a combination of my peripherals.
I am using an "Aten US224 2-Port USB" hub, to connect my keyboard and mouse to both my laptop and desktop so I can just switch between them with the press of a button. I also connected my XBOX Series controller to that hub and it worked perfectly until yesterday it seems.
When I ...
- connect both my keyboard and controller to the hub I have huge fps drops and huge frametime spikes.
- disconnected my controller, the fps drops are gone.
- reconnect my controller and disconnect my keyboard, the fps drops are also gone.
- connect my keyboard through the hub and the controller directly via another USB-port on my desktop, the fps drops are gone.
So my assumption is that for some reason the controller and keyboard were having a conflict with each other via that hub. Maybe one or the other might not have received enough power to register all actions when in combat? I don't know still doesn't really make sense to me that this can cause something like this, so I'll keep monitoring it over the next few game sessions and see if it is actually solved now by just connecting the controller to another usb port.
(My opinion on the optimisation of the game still stands. Such a fairly light game that released in 2022 shouldn't run this poorly on this relativly "high end" components (except maybe the CPU, because that one is ready for an upgrade, but it is still a powerful CPU). It would run much better if it made (better) use of multithreading.)
the game spawns up to 12 threads, how much more multithreading you want ?
the main problem is that this engine is made for a apu/gpgpu hardware, a pc has problems to simulate this hardware features.
the second thing is that this engine connects over directx and c++ to the os, it can not connect to the gpu drivers additional functions to get use of the gpu drivers speedup functions.
it is impossible with this engine to go further in optimisation, they even have coded some intense tricks to improve the performance but this create some security issues during getting invaded.
if you want more optimisation fromsoft would need a engine that can compile native pc code in parallel to playstation code or microsoft need to improve directx to support over directx the full set of gpu driver improvements.
for what you will wait ? that the fromsoft devs magically enhance your hardware or fix your drivers ?
nvidias new driver for examble cause additional issues, for some by remove the driver with ddu and install it fresh solved the strange fps drops with the new driver.
this is nonsense, this game use up to 12 threads and windows distribute them to virtual cores.
if you have a core 0 problem you should investigate what uses this core with tools.
btw sekiro is made with a older version of dantelion that does not support dx12 commands, but in fact it is the same engine.
the difference is the dx11 version of dantelion even spawn less threads and it uses a smaller cache chunks transfer setup with unlimited precache what does not exist with dx12. dx12 is bind to a 4gb cache size this is microsofts fault to limit the cache to 4gb and removing the ram caching.
Incidentally I just upgraded my setup from a similar to a Ryzen 7 5700X since here the prices are neearly all time low for AM4
A cheap hand-me-down motherboard and the conversion was just around 390€ including new RAM and 1T SSD
But yeah it's a night and day difference with how much work the GPU is allowed to do now, do recommend.
Come on, just google and you'll see that there are hundreds of post of people complaining about the CPU usage in ER. It is a fact that the engine only prefers to use core 0 and a little bit core 1. I don't care how many threads (you claim) it can spawn if it can't utilise a CPU in an ideal way.