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I suspect it have something to do with video card drivers, but after I updated mine, it still crash
I remember reading somewhere that the code was not fully optimised, built as a tool for other game projects then released as an "app" itself, as is. And it is thoroughly delightful. It deserves a little more attention to code stability.
Unless I'm greatly mistaken, every time you make a change to a tile it affects every other adjacent tile according to "procedural rules" --- rendering each tile anew to reflect the rule, eg. new doors, windows etc. appear. In addition, every tile connected/adjacent above and below each secondary tile that is re-rendering, must also be rendered anew. So one minor click can result in hundreds of cascading adjustments. Therefore, low-broad designs will be less problematic.
I'd love to hear from anyone that has modded/fixed the file-size problem (if that IS the answer to the problem).