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but also, an ability to walk around the town, or at least a free look camera, would be awesome.
and what about a second "detail" layer, for players to place smaller props, that is not affected by procedural editing? so if you deleted or re arranged the main layer blocks, the props layer models would not update unless you manually updated them, but still it would add amazing possibilities (especially with a model import function for that layer.)
you mentioned before making a model export button. would it be legal to use exported models in unity for game development? if so, I'd use this to make towns in my game and touch them up in blender.
this could be a huge tool for tabletop dungeon masters and for game devs!
similarly, a full-featured commercial version of your planet one/flat world one, would be awesome!
also the ability go change lighting to "nighttime/sunset/etc." would be cool.
keep up the great work!
Congratulations for the baby!
I bought the game, rigth now! so THANK YOU!!!
I think I may be a little addicted to it, aha.
Will you ever implement more lighting options for atmosphere? I think it would be neat to see the shadow of the buildings fall onto each other, or have a night mode where I can see windows and streetlights brighten up the town.