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I played the hell out of Civilization 1, 2, 3, and 4, many mods and Colonization; but after finding out this abomination in Civ 5, just never played it and Civ 6 also!
ALL.
I play them since 1993.
Multiple mods for Civ V allow more than 1 init per tile,
The Best for me was:
- Civ II - Fantastic Worlds
- Civ II - Test of Time
- Civ IV - Beyond the Sword
- Civ V - Brave New World
I like Civ 6 too, but i don't like the MOD unfriendly politic and in special the too small World Maps and they never fixed it!
I like the Activision Civs a lot: Call to Power and Call to Power 2
I love Alpha Centauri and i like Colonization 2.
Maybe a tile with a limited stack could be a new change of pace. I play with a Civ V mod that allows 3 units on the same tile + a QoL mod that can move multiple units simultaneously by box selecting a bunch of units like an RTS game (Both mods are tied to DLL modification).
I would rather have a system that's an improved version for Humankind's combat.
The original Alpha Centauri is probably my favorite turn-based 4x ever honestly. Even more than the civs. There are plenty of other games set in a sci-fi setting, including the Alpha Centauri remake-ish spinoff they made a while back, but nothing will ever top that one for me. It really hit the sweet spot between customization of civs and units, and still being limited and grounded enough that it felt cohesive and even had a story to tell, which was awesome at the time. While it may not feel world shattering by today's standards or anything, for its time it elicited a feeling no other game has given me to date.
^THIS