Sid Meier's Civilization VII

Sid Meier's Civilization VII

If its still 1 UPT I'm not interested.
Any Civ past 4 is so tedious to move a large army that I'd rather not even bother playing it. At the very least adopt the system that every other 4x turn based game has had for the last 10+ years where your troops move as 1 unit and split for battles.
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Showing 1-15 of 24 comments
Agreed!

I played the hell out of Civilization 1, 2, 3, and 4, many mods and Colonization; but after finding out this abomination in Civ 5, just never played it and Civ 6 also!

:cozybethesda:
RemiW 7 Jun @ 3:12pm 
get back in ur caves where u belong
I love all Sid Meier's Civilization games.
ALL.
I play them since 1993.
I think each tile having four "slots" for units would be cool. Infantry type units take up one slot while cavalry take up two slots. No chance we actually get that though, I reckon 99% chance it will continue to be 1UPT.
kensw 7 Jun @ 3:39pm 
Originally posted by Sarda:
Any Civ past 4 is so tedious to move a large army that I'd rather not even bother playing it. At the very least adopt the system that every other 4x turn based game has had for the last 10+ years where your troops move as 1 unit and split for battles.

Multiple mods for Civ V allow more than 1 init per tile,
I play since 1989 at age of 9. All Civs are nice, some nicer than others.

The Best for me was:
- Civ II - Fantastic Worlds
- Civ II - Test of Time
- Civ IV - Beyond the Sword
- Civ V - Brave New World

I like Civ 6 too, but i don't like the MOD unfriendly politic and in special the too small World Maps and they never fixed it!

I like the Activision Civs a lot: Call to Power and Call to Power 2
I love Alpha Centauri and i like Colonization 2.
Last edited by Gilgamesch; 7 Jun @ 4:28pm
I quite like waiting on my friends taking ages to move their army, then their navy, then their airforce, then their religious army, then their worker army, then building railroads. I call it, 1TAD, 1 Turn a day.
n_core 7 Jun @ 5:54pm 
While 1UpT is bad for managing units (and for AI), a stack of doom is even worse to play against.

Maybe a tile with a limited stack could be a new change of pace. I play with a Civ V mod that allows 3 units on the same tile + a QoL mod that can move multiple units simultaneously by box selecting a bunch of units like an RTS game (Both mods are tied to DLL modification).
Instead of Stacks of Doom, we now get Carpets of Doom.

I would rather have a system that's an improved version for Humankind's combat.
I'd like some sort of pseudo-frontage system ala HoI IV. No stacks of doom, but frontage limiting number of units per hex and some kind of very simplified order of battle.
Sarda 7 Jun @ 7:56pm 
Endless Legend, Age of Wonders 4, Humanity, all of them do armies better. When 2 stacks fight each other they spread out and you have the fight, literally all it does is get rid of all the tedious parts of moving the thing around outside of battle
Cujo 7 Jun @ 8:04pm 
Originally posted by Gilgamesch:
I play since 1989 at age of 9. All Civs are nice, some nicer than others.

The Best for me was:
- Civ II - Fantastic Worlds
- Civ II - Test of Time
- Civ IV - Beyond the Sword
- Civ V - Brave New World

I like Civ 6 too, but i don't like the MOD unfriendly politic and in special the too small World Maps and they never fixed it!

I like the Activision Civs a lot: Call to Power and Call to Power 2
I love Alpha Centauri and i like Colonization 2.
I really miss Alpha Centauri.
Originally posted by Cujo:
I really miss Alpha Centauri.

The original Alpha Centauri is probably my favorite turn-based 4x ever honestly. Even more than the civs. There are plenty of other games set in a sci-fi setting, including the Alpha Centauri remake-ish spinoff they made a while back, but nothing will ever top that one for me. It really hit the sweet spot between customization of civs and units, and still being limited and grounded enough that it felt cohesive and even had a story to tell, which was awesome at the time. While it may not feel world shattering by today's standards or anything, for its time it elicited a feeling no other game has given me to date.
Last edited by Defective Dopamine Pez Dispenser; 8 Jun @ 1:42am
I personally think the 1UT rule is good and want it to be retained, but I also think the AI requires major overhauls to finally use it effectively. Because they failed to do so for the past 14 years or so.
Demiurge 7 Jun @ 10:42pm 
Originally posted by Sarda:
Endless Legend, Age of Wonders 4, Humanity, all of them do armies better. When 2 stacks fight each other they spread out and you have the fight, literally all it does is get rid of all the tedious parts of moving the thing around outside of battle

^THIS
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Date Posted: 7 Jun @ 2:35pm
Posts: 24