Sid Meier's Civilization® VII

Sid Meier's Civilization® VII

Big Hopes for Better UI/UX
I do hope they learned their lesson from Civ6 and focus more on a better flow of the interface and navigability for the direct interaction of the turn-by-turn loop. Civ5 & Civ Revolution had great interfaces for active gameplay, and welcomed many anew players to the joy of the franchise.

Here's hoping for better readability too. That said, what are you hoping for?
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Also, please, allow banch settings on multiplayer leader setting page. Such as setting every ai to a difficulty via 1 click, or set all team via 1 click. Might be via clicking the top row as we would filter.
Отредактировано Flo; 25 июл в 0:50
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Сообщения 11 из 1
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Дата создания: 11 июл в 15:45
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