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So if you can tolerate civ 5 tall game, this is even better.
It's not just the new DLC oriented strategy, facts are that Firaxis experienced a big brain drain a few years back and now we're paying the price for it.
Granted, Civ 7 does not look and play how I imagined it would, but they haven't let me down yet.
There is of course, a first time for everything.
Is not even big brain leak, if they were normal brain level they would just copy-paste the previous formula. But so far:
- Game mechanics that flopped Humankind.
- DRM and online account.
- Games reduced to 5 players maximum (self increase to 8 max mid game).
- High price, 120€ for the Early Access and 70€ for the late access; even in countries like Poland and Ukraine.
- No hotseat.
- Poor leaders design and animation (check Augustus or Himiko)
- Despise high price, monetization is modeled after microtrasactions (FoW tiles) and future DLCs.
- No workers.
- No barbarians.
Just for comparison:
- Civ 4 and 5 introduced new mechanics that everyone loved. Civ 4 complexity if brutal compared to Civ 6, and of course with everything released about Civ 7 so far.
- No DRM, no online account required in Civ 5 or previous.
- Civ 4 has around 32 maximum players and the map was HUUUGE. Civ 5 I think it was around 12.
- The complete, I repeat complete, editions with all DLCs of Civ 4 and 5 were around 80$-90$ adjusted for inflation.
- Hotseat
- Civ 5 leader design was fantastic and included background animation. Even Civ 3 introduced leaders changing costumes as era progresses.
- Workers and barbarians included at launch.
With all that said, they are offering a much more reduced and watered down game version ever. They are hardware restricted by the Nintendo Switch (2017), but they are offering less features than Civ 5 (2010) and by far Civ 4 (2005). The only thing that arguably is in their favor is graphics fidelity restricted by GPU power,
EDIT: Forgot to add, navigable rivers in favor of Civ 7. Congratulations for reaching the technical complexity of Transport Tycoon (1994).
While it's a interesting list, you are essentially comparing aspects of a game you don't like to aspects of games you like. There, it's all a bit lopsided since you left off the controversy/things you didn't like.
I remember waiting a good long time to buy Civ5, because all my Civ playing friends hated it at launch. They finally came around after the first dlc.
Plus, do you remember how the leaders in Civ3 looked? Nightmare fuel
Sure, there is still some development to do, and leader models to improve maybe. There are a couple of things I didn't like the look of (Insta-gaining new cities as an option at the start of a new age? Seems weird but we don't have all the info yet) - but overall I am very happy with the direction they look to have gone in.