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We're looking into it. Is it happening consistently / everywhere in the game? What is your operating system?
Thanks for reporting it :)
It should be in a path similar to this :
C:\Users\Yourusername\AppData\LocalLow\Skeleton Crew Studio\Olija
It could help us figure out what is going on here :)
liek the pre-loading to new areas pauses the entire game from time to time, usually JUUUSt as I'm about to start moving on the new screen, everythign freezes momentarily
ill send mine when im on my desktop in a little while, but I have had this issue quite a bit.
playing on windows 10
144hz monitor
GTX 1660 Nvidia
4.5GHZ Intel CPU
16 GB ram
Hello!
We'd like to get to the bottom of this issue. Could either of you please send the player.log file mentioned above as well as could you run dxdiag, "Save All Information" and send that over to support@skeletoncrew.co.jp
Those files should help us get on our way. Thanks!
Could you also send us some more details about the bug?
It freezes and continues to play smoothly after that?
Is it at a specific door this happens?
Any additional details will be very helpful.
My Specs:
I5 8400 coffee lake
32 gb ram
SSD 1 tb Adata
MSI Geforce gtx 1060 6gb.
I can't send you log files because they are huge.I think mine is almost 3gb of data.
Almost all log entries are these:
C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(393) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
(Filename: Line: 15)
Could anyone tell me if the game froze when you're interacting with the door, or just a bit after, when the game loads between maps?
Thanks!
Did you notice anything else? Like a spot in particular where it would happen more than usual, or maybe if it happens after x minutes playing, or any kind of pattern?
Anyway, thanks for confirming that little detail above :)