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I feel this kind of nerfs the game at some point. You're supposed to have some sort of drawback to doing elaborate moves.
>-Make boss intro cutscenes skippable
Sure. All for it.
>There are many other flaws, but i can live with em
-I'll take less recycling of bosses...felt like we saw every one at least three times throughout the game, though some of those returns were in optional areas.
-A few more fast travels would be nice. Doesn't need TOO many more but a few areas were a slog to backtrack to.
-Could use some difficulty settings. Game was just too easy and I was stupidly overpowered by the end. The Ultimate versions of the bosses showed how wild this game could be but even those were loaded with just too much HP.
-Also the plot couldn't have been more cliched. A past war, old friend previously thought dead, messed-up soldiers swearing revenge, etc, etc. The dialogue was just a bore throughout. Could use some work.