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I swore I wouldn't play this mission again after I completed it on Damnation on every class to get the penances for them, but then they had to do the penance rework and added the Auric Damnation penance for Hab Dreyko... I have yet to complete it since I hate this mission. Aside from the nonstop specials spam with no breathing room during the final event, I just find this map too dark. Even increasing the brightness on my monitor I have a hard time seeing sh*t.
The frantic extract is pure chaos though, some personal decisions will be made like aiding a struggling teammate or just leaving them and extracting and thus completing the mission, Zealot knife wielders shine here.
It's a unique section of the map that will leave a bad taste to those who dislike the high intensity that Darktide combat gives.
I don't see how you can make a map "annoying" but not "needlessly difficult." If I could choose a more precise word in this case, I would pick "poorly designed." Either way, if the map wasn't known to be poorly designed to begin with, the developers wouldn't have changed it with the intent to improve it. My points as to why it's poorly designed still stand, focusing on the adjectives I use to describe it is missing the point entirely.
Hab Dreyko Investigation Mission.
Phage tree is at the end with mini game + endless horde + endless specials +endless elites
Once finished you have to run to extract.