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I'm afraid I don't know much about an issue like this because I didn't buy this on Epic. I bought this game directly from steam and I can tell you I haven't run into any issues like this steam side. Maybe wait for a sale? If buying it again isn't too much of a bother but I can understand not wanting to buy it twice.
As much as I like the game and what the devs were going for with this remake of the classics with some welcome additions on top approach I am vehemently against buying the same digital good multiple times, which ultimately just leads to absolutely shameless behaviour like Nintendo famously wiping your whole library and just making a new store where you have to re-buy everything again whenever they move to a new console.
Especially now that the "oh you didn't really own your game, you were just licensed it" excuse is in play to limit accountability in the industry even further... If I was licensed the game it literally means I am to own rights to it and have access to it regardless of the platform for the duration of the contract - you can't have your cake and eat it too by not really selling the game but then also not taking on the responsibilities that come with what you're saying the transaction actually was and only reaping the benefits while ignoring the other side of the coin...
So no - if I can't get my copy to run or somehow exchange it for a steam version or get a steam key for it to be able to play it on both platforms - I'm not going to re-buy it just to make it fully functional...
Thx for taking the time to reply though, hope you are wrong about support but you do make a good argument.
To wrap things up, your issues not really "issues" for devs and probably nobody going to "fix" anything because in devs eyes there is no problems whatsoever with Remote Play or Steam Input.. That's of course if we talking about Steam version. So, yeah. Don't want to look disrespectful or something like that, but if you buy a game on other platform you should stick to this platform, and don't expect that's features from one platform to work with game from another platform. And that's it, if you so desperately want to use this Steam features you better off buying this game on Steam
See, the great thing about Remote Play is that, on paper, it's universal and SHOULD work exactly like Parsec (thanks for that btw - didn't know about that app, will give it a go) and it actually did for a while until some updates and beta faffing around made it much more finicky. It's just a remote desktop thing that streams the screen and controls so if a game has split screen, which Shredder's Revenge does, it should be quick and easy to do a remote couch co-op session with a friend...
Now your assumption about Steam input is wrong since like I mentioned I tried ALL the possible setting and previously suggested solutions, starting with shutting down Steam Input entirely, and it just doesn't make even a hint of a difference for some reason.... Unless Valve really went out of their way to make it as needlessly difficult and disfunctional as possible to the point where it really does mess with and block the normal control detection and inputs of a game, which I know for a fact it does not since I don't have such issues with other non-Steam games and Remote Play works just fine although those aren't recognized as anything specific from a Steam library either. Hell - I've used it to play ancient games in couch coop mode on emulators with friends before.
That's why I am certain it is an issue somewhere with this game specifically and not just Remote Play in general since this game is literally the only time I've had this issue. Something in the way it's set up is messing with input and controller identification.
There is some particular element of it that's more than likely not working as intended and creating the issue and it has nothing to do with incompatibility unless it is actually intentional and therefore malicious. I mean, literally wasting development time on something as silly and petty as that instead of making the game better - can you imagine?
If nothing else. at least identifying the issue would be invaluable knowledge for future developments and perhaps even other devs and games or, who knows, maybe Valve and the Big G himself.
All good not offended or anything but I wouldn't go out of my way to defend platform segregation like that since not only is it extremely anti-consumer it also encourages bad behavior and intentional implementation of measures that just hold back the industry as a whole back at the end of the day.... Don't need another console wars since even extremely dense corpo-scum CEOs eventually realized and acknowledged that, as with any war, it's ultimately just costly and counter-productive.
When you add a non-steam game it shows up as its own entry in the Library so you can in fact turn off Steam Input for it separately in its individual settings and I in fact did, which still changed nothing... Like I said - I tried all the possible options and all the suggestions I could find online, including this very steam community for the game and nothing seems to make any difference what so ever... I had Steam input turned off individually in the separate game library settings, globally, both at the same time - results are all the same... That's what makes this so odd.
I guess you might be right about there being some back and forth between the input thing inbaked into the game and Steam input which needs to match and get verified or whatever but like I said that's not a problem with any other game that definitely doesn't have any Steam-aware input systems like that so it's still weird.
Thanks for your input though.