Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In singleplayer I think FoG is more challenging due to the complexities of total war make it difficult for the AI to pose a challenge.
What I like in FoG in comparison to TW games:
Terrain has much stronger effect, in my experience. In FoG 2 if you try to charge with heavy cavalry into the forest or a swamp, there is a good chance they will lose, even to peasants or archers. Even heavy infantry struggles in difficult terrain and can lose to weaker, but lighter units. In TW games, as far as I know, cavalry gets some penalties in the forest, but they aren't that big.
Attacking from the flanks or the rear is more impactful, at least than in newer TW games (older ones, like Medieval 2 were more similar to FoG, as far as I know). Again, in FoG 2 even peasants or massed archers can be devastating, if they charge enemy unit from the flank, especially if that unit is locked in combat.
In FoG 2 there are less rock-paper-scissor mechanics. Usually, when you get two units of different types, A and B, there are some scenarios, where A will defeat B and there are some, where B will defeat A, depending on terrain, positioning, etc.
For example: normally, a unit of heavy spearmen will easily defeat crossbowmen in open terrain in close combat. In rough ground, crossbowmen actually have the advantage and will probably defeat the spearmen.