Stardeus

Stardeus

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So The Last Starship arrived...
... and honestly I am not that convinced about it's future destination.

In my opinion it is somewhere in the middle between Stardeus and Cosmoteer, but at it's current state it doesn't play anywhere near as good as either of these.

Both the above mentioned titles are about building ships, but are, essentially very different. Stardeus gives us these rimwordly save our ship vibes, which for me is something that can drag me in for days at a time. Cosmoteer gives us freedom of building and then testing builds in combat, but at it's current stage of development its pretty much glorified Asteroids game.

It's not that The Last Starship is bad or something, but I think it is way too early for this game to hold my attention. If any of you are planning to buy, I'd recommend watching playthroughs first.




Anyway, I'm not here to talk about that game really, I'm here to mention one thing that I've noticed about it and which could be implemented with relative ease - missions.

More specifically, missions to transfer cargo between starports and colonies, and missions to transfer passengers. I've noticed that thus far every faction that is not aligned to AI core is considered hostile(?), even if they would never attacked player otherwise, so this is something that needs to be ironed out. But I think missions to deliver cargo and/or passengers could be implemented sooner rhater than later, both to give player incentive to revisit locations as well as to improve standing with factions and earn some credits.

I wouldn't mind transporting Old Earth farmers from one planet to another, along with bunch of their pigs (lol!) or a party of adventurers with their cargo of personal belongings. Not to mention that these would complement nicely a start with fully functional cargo ship.

Dear Spajus, is there any realistic estimate as to when we can expect something like that to happen in Sterdeus?
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spajus  [developer] 5 Sep @ 9:56am 
Knowing that The Last Starship is made by the legendary team behind Prison Architect (one of my favorite games and one of the inspirations behind Stardeus), I believe they will end up with a great game. It takes time to get there, let them do the work!

As of delivery missions and such, I wanted to have procedurally generated quests and missions in Stardeus from the very beginning of the project, just didn't get to it yet. Can't realistically tell when this could happen, but it will have to happen.
Last edited by spajus; 5 Sep @ 11:10am
All right!
But will it happen sometime before WWIII that should start in 2028, or after?
spajus  [developer] 5 Sep @ 11:09am 
Definitely before 2028 :)
Good to know :)
keylocke 15 Sep @ 1:48am 
Originally posted by sir Evans:
... and honestly I am not that convinced about it's future destination.

In my opinion it is somewhere in the middle between Stardeus and Cosmoteer, but at it's current state it doesn't play anywhere near as good as either of these.

you sound like me, but i'm in The Last Starship forum. lol.

i bought TLS game first and only played Stardeus demo, until deciding to finally buy it on sale recently.

and yea, if only TLS can combine stardeus and cosmoteer into a single game, it would have a bigger impact than rimworld.

as of now, it already incorporated the bones of Factorio-like automation system, which makes production and ship design more intriguing.

it would also be cool if they incorporate Oxygen Not Included level of intricacy when dealing with oxygen, heat/cooling, insulation, the spread of disease, power generation and distribution, plumbing, etc.. the base designs alone from optimizing these things are exciting.

as for Stardeus, the game engine seem limited in combat. the most i can probably expect from it would be similar to FTL.

maybe even let us send our own assault squads to launch our own breaching capsules. i'd also like to be able to send out fighters/bombers (like shuttles) piloted by my crew, as some kind of carrier fleet.

if the dev is daring enough, maybe they could incorporate something similar to the cat-and-mouse game of Highfleet, (ie : you intercept signals, decode it, then ambush targets or hide from pursuing fleets) the entire star map becomes a game of hide and seek between busy simulated traffic lanes between factions and their patrol fleets. (ie : anyone can launch massive ballistics payloads that can pretty much obliterate ships via guidance systems. long before visual range. and its a race to scavenge the debris, while trying to avoid the pursuing squads sent to investigate)
Last edited by keylocke; 15 Sep @ 1:51am
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