Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As of delivery missions and such, I wanted to have procedurally generated quests and missions in Stardeus from the very beginning of the project, just didn't get to it yet. Can't realistically tell when this could happen, but it will have to happen.
But will it happen sometime before WWIII that should start in 2028, or after?
you sound like me, but i'm in The Last Starship forum. lol.
i bought TLS game first and only played Stardeus demo, until deciding to finally buy it on sale recently.
and yea, if only TLS can combine stardeus and cosmoteer into a single game, it would have a bigger impact than rimworld.
as of now, it already incorporated the bones of Factorio-like automation system, which makes production and ship design more intriguing.
it would also be cool if they incorporate Oxygen Not Included level of intricacy when dealing with oxygen, heat/cooling, insulation, the spread of disease, power generation and distribution, plumbing, etc.. the base designs alone from optimizing these things are exciting.
as for Stardeus, the game engine seem limited in combat. the most i can probably expect from it would be similar to FTL.
maybe even let us send our own assault squads to launch our own breaching capsules. i'd also like to be able to send out fighters/bombers (like shuttles) piloted by my crew, as some kind of carrier fleet.
if the dev is daring enough, maybe they could incorporate something similar to the cat-and-mouse game of Highfleet, (ie : you intercept signals, decode it, then ambush targets or hide from pursuing fleets) the entire star map becomes a game of hide and seek between busy simulated traffic lanes between factions and their patrol fleets. (ie : anyone can launch massive ballistics payloads that can pretty much obliterate ships via guidance systems. long before visual range. and its a race to scavenge the debris, while trying to avoid the pursuing squads sent to investigate)