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I guess it might get some traction, knowing the issues are/getting fixed + content updates are still there, but say: do you know any popular, like, POPULAR games based on Chinese myths and/or culture? Well, except of Black Myth, of course lol. I learned about the genre of wuxia/xianxia/whatever the classification is, absolutely on random, and this game would be very confusing for someone not acquainted with Chinese mythology. Seeing mixed reviews and then not understanding anything of what's going on in-game (in worst cases you'd be like "wth is Qi? Wth is Taoism?! Why are they inviting me to a cult???") would make a really bad first impression, another important factor.
People not being able to run the game in the west. Works on my machine, but its common and I'm not going to pretend its not an issue just because it doesn't affect me. The last update broke the game for a lot of people.
2:
The last DLC was bad apparently and people review bombed the game itself instead of just the DLC. It only features women despite the game having a fairly decent female playerbase, the stories apparently just end without warning, you can't interact with the girls outside of their stories and they don't get along despite the new opening pic showing them getting along.
3:
The last major updates with the destinies added just showed the devs never fixed core issues from years ago or were underwhelming. The sword in particular can be near impossible to maintain because the time-limit for it still isn't actually on the UI in English and enemies can and will just infinitely run away. Since your movespeed is so slow by default and they can instantly teleport across half the map, you can be wasting months at a time trying to kill 1 guy and just never have the game let you. Even if you do kill them on a completely empty tile near no one, their compatriots will still just pyschically know you did it which can lead you to being ambushed by a guy multiple tiers above you far before you have any capability to deal with that.
Those 3 things are the main ones being cited in bad reviews.
Completely irrelevant. This is about why people are leaving bad reviews leaving the game at mixed. If they weren't thinking about the game anymore, they wouldn't be leaving reviews.
Do all Chinese players review-bomb the game before they leave lol?
Seems like those bugs are still a cause for concern. A lot of talk about that in the reviews section. I just thought it odd that the reviews remain quite bad to this day.
Hmm I wonder if things will improve in the near future. Pretty intense backlash they have faced regarding those issues.
In that case they went back on it, but in this case I don't think they will. Its not really their style to fix issues, They mostly just add more content and hope people forget issues with the old content. This is why artifact spirit grind is still so absurd despite being one of the least popsitively recieved things in the game.
Forgot they also recently tried to crowdfund an artbook or similar despite being one of the most successful chinese indies games in history and completely loaded which isn't a good look.
Oh and on top of all of that, the game has a habit of making you download 20+ gigs (the entire game) when they put out a like 800 mb update and they usually get bad reviews every update as a result
It's very important to investigate NPC social networks when you're playing a demonic character that goes around robbing and killing all the time. That was my playstyle before this destiny was added, so now I'm actually getting rewarded for playing this way which is really nice.
People who are having a hard time with entire cultivation regions wanting you dead, including a lot of NPCs with positive affection (but not close relationships), should probably pick the Lotus destiny instead. Try something less blood soaked and edgy. This game has always thrown tons of threats at you if you go on killing sprees.
If you want to stick with it, however, here's my advice. On character creation, spam refresh destiny until you get a good +luck and +travel speed destiny. Lock THAT and refresh until you get Soul Reaver plus at least a halfway playable third pick. On breakthroughs, you will really enjoy having Unfettered for the +500 travel speed. That helps you rove, it helps you speed run on in-game time, it helps keep them from ever escaping if you have a decent mount.
MOST IMPORTANTLY!!! When you look in their relationships, and see they have a Soul Formation mother/father and you're just Golden Core or something DO NOT KILL THEM NO MATTER WHAT! You will regret it. If you're feeling petty, mark them and track them down once you can handle killing their parents too.
Sometimes when you're feeling lucky you can click kill them anyway, hoping mom/dad will pop out to offer you a bribe for sparing their kid which can be lucrative. However, it's risky as hell.
The very start is the main issue, but that goes for the game in general, since it really only gets easier as you go.
The issue is that much of the playerbase aren't even going to do do that because its so tedious. Similarly to how its super easy to game the dragon sect (just get your money and outer disciples > 150 each, dump rest in money, never recruit inner disciples so you're auto-disqualified from events until you know you can win and you basically have 0 downsides tons of upsides) but if you look it up here you'll mostly see people struggling.
Seems pretty consistent with paradigms of modern game design lol.
Hopefully this doesn't come off as being rude, but it's hard not to notice how vicious Asian developers/publishers are with marketing and developmental ethics. It's like they gouge a lot harder than western groups when it comes to P2W models, models that usually repulse western demographics.
I don't expect that will ever improve unless the cultural mindset changes. Seems they have a special gluttony for abusive and predatory models of game design.
That said, these are exceptions. I own like 20, 21 chinese games on steam. They most aren't marketted at all; the majority of chinese devs are indies, they can't afford marketting. They're developed by a few dudes. And they're not pay2win. The literal only example of a blatant Pay2Win chinese game is gunfire reborn where all the DLC characters are infamously overpowerd.
Otherwise you're not likely to find P2W in chinese games because the primary fundamental issue with chinese games is that they "do cool thing" first and "balance the cool thing" almost never. They're near universally incredibly easy.
Ie in this you need 1 destiny and 1 early game artifact spirit to consistently perma-stunlock the entire screen until they die in every room in the game at no real cost. A western dev would have fixed that years ago. Same for 100% uptime wind dodge invincibility.
I don't play many Asian developed games save for Dark souls, which isn't a bad example in light of how lazy and scummy they are with porting and money-grubbing re-releases. Of course they got away with that in the west on principle of being a quality game unlike anything seen before in the west.
MMO's such as Archeage is a fine example of the dichotomy between eastern and western demographics. The Asian playebase apparently being the only people willing to suffer blood-sucking P2W models. What's more is they seem to enjoy it.
Archeage is... korean.
They're both 100% irrelevant when talking about chinese devs.
At this point you actually ARE being rude by acting like all asians are the same
I know, that's why I said "Asian" and not Chinese...
Koreans are almost entirely known for their extremely easy, monetized MMORPG's, Moba's or similar, with only Lies of P standing out as a game people know for anything else and only Skul: Hero Slayer standing out for actually being challenging and good and singleplayer.
China is far and away the newest to the market and are primarily known for their gacha (most of which are 1 or 2 companies), presentation and extremely (even more so than korean games) lack of difficulty and they mostly make singleplayer games that are fairly low on monetization outside of the giant gacha powerhouses.