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I haven't settled on game modes yet, but at the time of writing this I am leaning towards shorter games that don't drag on and on. I hope to implement some way of letting the player customize the game (when starting a new game) so they have a direct influence on game length and difficulty, starting conditions - things like that. In addition to that it would probably make sense to have an "endless" mode as well.
There will be a tech tree of sorts, allowing you to unlock certain things. I'm being vague here because I'm yet to begin working on it. But it's coming.
And also, alpha/demo - yes, I am working towards that. Actually that is my primary goal right now. Keep reading the devlog posts to stay informed (or follow me on twitter).
I'm still following you on twitter, and still looking forward to the game :)