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The systems in place do not support long term unavoidable attrition damage, that can do half the hp of non frotline units in one attack, that doesn't proc your healing artifacts or give your healers their reprisal. I beat it on the hardest difficult, it's not insurmountable, but it is a wholly unfun and frustrating experience compared to the previous 29 maps where you got to enact your own strategies
As for oracles, I did not purchase the overpriced dlc so I have no interest in what those classes can or can't do, they're not relevant to the base games design.
It was a pretty fun battle all-in-all.
I understand why you didn't like it, but felt it would be useful to offer a different viewpoint. Big boss battles such as this are exciting and offer a unique challenge compared to every other map in the campaign. It's good to have some variety.
Zanatus battle was a bit of a learning curve--Ranged units really not that great against Z, although more useful in trying to weed his spawnings. After discovering that the 7 swordmaidens could whittle 10% of his life every engagement, starting dumping healing and revives to keep that train going and beat him.
The segment where is going to eat those units he...didn't. So I just avoided the red regions, used a few powers to poke and exit them before his turn. I wasn't super well set up for the fight (getting new characters and trying to flesh out their armies didn't let me get a third dragon for Zelos) but I did take it on the first try.