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I expect to be tweaking the map at different stages to approach an optimal balance. There's a tension between having a huge world with enough space to get lost in while ensuring there's enough content to fill the space. And if the travel distance for quests becomes too much, questing can become tedious.
For cities and roads - to make a guess, the v1.0 world I could see having around ~1.5-2.0x more roads and cities as compared to the current version.
To add some more detail, here's a breakdown of the components that make up the world map: Biomes, Regions and Factions.
Friendly Factions: Includes human warring factions that claim territory and battle, like the Verdant Guard, or other non-political factions like the Leafborn.
The warring human factions are: Verdant Guard, Stonewardens, Aridax. The original design document has 6 warring human factions planned, but we'll see how far we get. I would prefer to have fewer, but with unique lore, architecture, armor, and quests, before adding more.
Non-Friendly Factions: Includes enemy groups controlling dungeons and roaming the world. The main enemy factions are the Machinists, Gremlins, and Cultists (currently in development). These play a significant role in the story and have their own related quests.
Some factions live in only one region (Verdant Guard lives in Greenhaven), while other factions are spread out (Leafborn and Machinist Temples can appear in various regions).
There are also minor groups or monster types you could technically call factions, since they have their own alignment: Wildlife, Wizards, Nyserium, Streeal, Fairy...
The same biome can be found in multiple regions, but typically a region will feature a primary biome. Most regions are also planned with a specific difficult in mind, so regions of the map will tend towards a difficulty (with some randomness thrown in for flavour).
Regions:
These regions are all planned, and exist to varying extents, but are not fully fleshed out. They will be extended as new biomes and dungeons are completed.
For example, the "Ashen Caldera" region already exists and you can find Moreld there, but it's not very special currently, since the Volcano biome is not complete which will be the unique attribute of this area and make travelling difficult.