Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I even abused the rewind feature to avoid having to exit/reenter and that whole song and dance.
Can't imagine what it was like on the original trying to 100% any of these games.
AoS seems the most doable just because it's just an easier game.
And not unlocking all those portals in HoD until the end is freaking ♥♥♥♥♥♥♥♥. AoS definitely took note of that.
Each game could definitely use some qol changes.
They got them in the form of gadgets that tell you which enemies drop cards (COTM), which regions still have hidden collectibles(HOD), and whether you've snagged an enemy's soul yet (AOS). Bonus meta encyclopedias were also added so you can spoil yourself with where to find cards, specific items, enemies you missed, etc. Lastly, you can also savestate whenever you want and rewind with no penalties to achievements.
What they actually need are bug fixes, such as the card exploit in COTM and LUCK just not working in 2/3rds of these entries; COTM has the lowest base drop rates in the series, but at least LUCK will raise those drop rates up to a cap of 50% (common drop) and 25% (rare drop) per kill if you have enough. Over in the DS collection, they left in critical game-crashing bugs, some of which are easy to do, for the sake of "authenticity".