WARNO
Why not sicnificant lower reversspeed for pact Tanks?
So i wonder why have pact side not reduced reverse speed as the Nato counterparts?
The pact side have tube launched ATGM, so why should Nato Tanks not that benefit of better reverse speed?
< >
Showing 1-15 of 24 comments
Porki 28 Jan @ 8:52am 
2
Pact bias.
Ahriman 28 Jan @ 9:54am 
We are just going to ignore the superiority of Nato ATGMs overall, as well as the higher quality of their Tanks?
Rabidnid 28 Jan @ 7:53pm 
Originally posted by lex_the_butcher:
So i wonder why have pact side not reduced reverse speed as the Nato counterparts?
The pact side have tube launched ATGM, so why should Nato Tanks not that benefit of better reverse speed?


that is only the T-72
Grant 28 Jan @ 9:53pm 
Originally posted by Rabidnid:
Originally posted by lex_the_butcher:
So i wonder why have pact side not reduced reverse speed as the Nato counterparts?
The pact side have tube launched ATGM, so why should Nato Tanks not that benefit of better reverse speed?


that is only the T-72
No, it is all the Soviet tanks. The T-80 (with the fastest reverse speed of Soviet tanks) had a whopping reverse speed of 15KMPH, which is around half of the M1 Abrams and Leopard 2s.
Last edited by Grant; 28 Jan @ 9:53pm
Grant 28 Jan @ 9:57pm 
Originally posted by lex_the_butcher:
So i wonder why have pact side not reduced reverse speed as the Nato counterparts?
The pact side have tube launched ATGM, so why should Nato Tanks not that benefit of better reverse speed?
I believed the developers have done so for at least the T-72s with the recent patches. I noticed several times I was able to outspeed T-72s (all variants) with my Leopard 2A4Bs (Dutch) in reverse, so I was able to keep outside of the range of the T-72s but maintain my range on them.
Last edited by Grant; 28 Jan @ 9:58pm
There is no capability in the files at present for a unit to have a different speed in reverse than forward.
Rabidnid 28 Jan @ 11:21pm 
Originally posted by Grant:
Originally posted by Rabidnid:


that is only the T-72
No, it is all the Soviet tanks. The T-80 (with the fastest reverse speed of Soviet tanks) had a whopping reverse speed of 15KMPH, which is around half of the M1 Abrams and Leopard 2s.


it's over 20 kph.

T-72 is 4 kph
Last edited by Rabidnid; 28 Jan @ 11:21pm
Name 29 Jan @ 12:54am 
Bias to keep pact players happy. Tanks used to consume a ton of fuel too, they don’t anymore.

See atgm, pop smoke, travel out of smoke cloud, shoot at target, once smoke cloud is gone, immediately reverse to supply trucks just to rinse and repeat. Continue this process until you’ve amassed 20-30 tanks then push to enemy spawn.

The rts quickly devolves into war thunder but with support units.
Ahriman 29 Jan @ 2:03am 
Originally posted by Name:
Bias to keep pact players happy. Tanks used to consume a ton of fuel too, they don’t anymore.

See atgm, pop smoke, travel out of smoke cloud, shoot at target, once smoke cloud is gone, immediately reverse to supply trucks just to rinse and repeat. Continue this process until you’ve amassed 20-30 tanks then push to enemy spawn.

The rts quickly devolves into war thunder but with support units.

It is always nice to be able to identify the skill level a particular player plays at a glance.
What about automatic lead with two plane sight stabilization and lower profile deserving to be properly adjusted as acc and stealth bonus in game for T-80B and T-64B? Let's not forget about a "crossing difficult terrain" stat making western MBTs go at less than half the crosscountry speed they should have with eventual "stuck in mud" due to being overweight beasts. Why not reduce by half or more the price of T series tanks and increase their availability too, i wouldn't even care about nerfing their reverse speed at that point LMAO
xenon 29 Jan @ 3:39am 
Because that would break all balance and make the game extremely boring.
"Bias"? "Realism"? You gotta be joking. Right now if you're not using Abrams (maybe Leopard) or T-72 then you're just asking to lose.

Fine, nerf their reverse speeds to irl speeds. Up the HE damage then and considerably reduce their costs. A single 125mm HE round will be basically one shotting all infantry units, and you'd get 5 T series tanks for 1 NATO tank of comparable spec. Happy, or is that "too real" for you?
Name 29 Jan @ 8:13pm 
Originally posted by Ahriman:
Originally posted by Name:
Bias to keep pact players happy. Tanks used to consume a ton of fuel too, they don’t anymore.

See atgm, pop smoke, travel out of smoke cloud, shoot at target, once smoke cloud is gone, immediately reverse to supply trucks just to rinse and repeat. Continue this process until you’ve amassed 20-30 tanks then push to enemy spawn.

The rts quickly devolves into war thunder but with support units.

It is always nice to be able to identify the skill level a particular player plays at a glance.

I play 10v10 and this is almost how all tank division players play the game. It used to not be as bad when the fuel consumption was much higher and supply vehicles actually burned fuel while driving.

You cannot do this as easily in sd2. Reverse speeds are slower, vehicles can be repaired but cannot have their hp restored.
Rabidnid 29 Jan @ 8:31pm 
Originally posted by xenon:
Because that would break all balance and make the game extremely boring.
"Bias"? "Realism"? You gotta be joking. Right now if you're not using Abrams (maybe Leopard) or T-72 then you're just asking to lose.

Fine, nerf their reverse speeds to irl speeds. Up the HE damage then and considerably reduce their costs. A single 125mm HE round will be basically one shotting all infantry units, and you'd get 5 T series tanks for 1 NATO tank of comparable spec. Happy, or is that "too real" for you?

NATO with no HE rounds would be funny. Fire your 0.5 HE HEAT at those infantry while the T-80 fires it's 4.5 HE and yours. That and the price buffs would make Pact wild.

Eugen will never do it though because the majority of the player base has no idea how to play, and making everything equal at least makes that part of the game balanced.
Last edited by Rabidnid; 29 Jan @ 8:33pm
Name 29 Jan @ 10:13pm 
Originally posted by Rabidnid:
Originally posted by xenon:
Because that would break all balance and make the game extremely boring.
"Bias"? "Realism"? You gotta be joking. Right now if you're not using Abrams (maybe Leopard) or T-72 then you're just asking to lose.

Fine, nerf their reverse speeds to irl speeds. Up the HE damage then and considerably reduce their costs. A single 125mm HE round will be basically one shotting all infantry units, and you'd get 5 T series tanks for 1 NATO tank of comparable spec. Happy, or is that "too real" for you?

NATO with no HE rounds would be funny. Fire your 0.5 HE HEAT at those infantry while the T-80 fires it's 4.5 HE and yours. That and the price buffs would make Pact wild.

Eugen will never do it though because the majority of the player base has no idea how to play, and making everything equal at least makes that part of the game balanced.

Picturing you typing this comment with a commissar uniform on. What a funny larp.
Ahriman 30 Jan @ 12:53am 
Originally posted by Name:
I play 10v10 and this is almost how all tank division players play the game. It used to not be as bad when the fuel consumption was much higher and supply vehicles actually burned fuel while driving.

You cannot do this as easily in sd2. Reverse speeds are slower, vehicles can be repaired but cannot have their hp restored.

And there it is, right on the money.

This is the regular reminder that 10v10 is not representative even remotely of the overall balance, let alone design philosophy of the game.

You will not see this strategy work in 1v1s, 2v2s, or 3v3s, in 4v4s you might see it a bit depending on the team comp, but in regular games, you will get punished to heck and back if you try to amass 20-30 tanks, considering that even from a team of 3, that can take up to 30-40 minutes, only to get bombed because you lack any proper air defence. This is all naturally with the assumption that all players in the match have at the very least the most fundamental understanding of the game mechanics and basic grasp of strategy.
< >
Showing 1-15 of 24 comments
Per page: 1530 50