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that is only the T-72
it's over 20 kph.
T-72 is 4 kph
See atgm, pop smoke, travel out of smoke cloud, shoot at target, once smoke cloud is gone, immediately reverse to supply trucks just to rinse and repeat. Continue this process until you’ve amassed 20-30 tanks then push to enemy spawn.
The rts quickly devolves into war thunder but with support units.
It is always nice to be able to identify the skill level a particular player plays at a glance.
"Bias"? "Realism"? You gotta be joking. Right now if you're not using Abrams (maybe Leopard) or T-72 then you're just asking to lose.
Fine, nerf their reverse speeds to irl speeds. Up the HE damage then and considerably reduce their costs. A single 125mm HE round will be basically one shotting all infantry units, and you'd get 5 T series tanks for 1 NATO tank of comparable spec. Happy, or is that "too real" for you?
I play 10v10 and this is almost how all tank division players play the game. It used to not be as bad when the fuel consumption was much higher and supply vehicles actually burned fuel while driving.
You cannot do this as easily in sd2. Reverse speeds are slower, vehicles can be repaired but cannot have their hp restored.
NATO with no HE rounds would be funny. Fire your 0.5 HE HEAT at those infantry while the T-80 fires it's 4.5 HE and yours. That and the price buffs would make Pact wild.
Eugen will never do it though because the majority of the player base has no idea how to play, and making everything equal at least makes that part of the game balanced.
Picturing you typing this comment with a commissar uniform on. What a funny larp.
And there it is, right on the money.
This is the regular reminder that 10v10 is not representative even remotely of the overall balance, let alone design philosophy of the game.
You will not see this strategy work in 1v1s, 2v2s, or 3v3s, in 4v4s you might see it a bit depending on the team comp, but in regular games, you will get punished to heck and back if you try to amass 20-30 tanks, considering that even from a team of 3, that can take up to 30-40 minutes, only to get bombed because you lack any proper air defence. This is all naturally with the assumption that all players in the match have at the very least the most fundamental understanding of the game mechanics and basic grasp of strategy.