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From ...Strategic\GDConstantes:
FatigueLossOnNextTurn = ~/StrategicFatigueLossOnNextTurn
EmptyActionPointsOnMaxFatigueRout = ~/StrategicEmptyActionPointsOnMaxFatigueRout
AttackerFatigueGainAfterCombat = ~/StrategicBattleAttackerFatigueGainAfterBattle
DefenderFatigueGainAfterCombat = ~/StrategicBattleDefenderFatigueGainAfterBattle
PawnDissolutionFactor = 0.3 //Un pion est dissout après le combat si sa dernière compagnie est en dessous de X% de son effectif initial
NbActionPointsNeededToFight = 4 //Nombre de PA nécessaire pour participer à une bataille une fois sur place
NbActionPointsNeededToFightForAirplane = 4 //Nombre de PA nécessaire pour participer à une bataille une fois sur place
\GameData\Gameplay\Constantes\Strategic and open StrategicFatigueConstants.ndf
From there you can change EVictoryType/TotalDefeat, to 0. This does mean that any battle resulting in a total total victory for the attacker will cause no fatigue.