Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1: Download mentioned files
2: Locate image in game folder (.rsu format which appears when game converts .png or .stsi)
3: Drop image file on STSpritePacker.exe (exist in downloaded folder)
4: Appears .png format file which you can edit
5: Prepare edited file for mod
A: just drop .png and game will convert to .rsu format
B: Use STSpritePacker.exe with .stsp template which converts to .stsi
----
Example for .stsp template (you just setup input and output location):
----
1: In SpritePacker folder change settings file.
Example: sweet_transit =C:\Games\SteamLibrary\steamapps\common\Sweet Transit\Data\;
2: Drop template.stsp on STSpritePacker.exe and .stsi file appears in specified output location
----
I use .stsi, because it trims images correct (if you plan to use such function)
Also file weight is much smaller, but not sure if it works with offset modding function..
I have my own versions, Polish version, and I don't know why it doesn't work
One of the things I am wondering is if it's possible to link parts of one entity type with another?
e.g:
- Linking wagon speeds with a specific locomotive where the collections are different types
- Adding a coal storage to a station as a platform such as specifying the type of good allowed for the storage of that specific platform