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Changing the round spec/modifiers wouldn't be too hard, it's just a bunch of variables with weights. I could add the ability for the user to edit those weights.
As for restricting the number of colours, you can already do that by limiting the number of colours in a palette.
Thank you for your kind words btw, I appreciate the enthusiasm
Glad to hear that mods would be the easier of the two as honestly it's the part I'm most interested in, the potential the game has in high round play has me very interested, especially in multiplayer or once you've gotten a large stockpile of powerups.
This would explain some things, so some maps or rounds are restricted to 2 colors? I've seen vaguely what I'm describing as a modifier in the game a couple times with 2 color towers only, just wanted to get a clarification on it.
You're pretty much right on the money yeah, I've got a few more things in mind here and there, but would rather discuss in DMs if you might be alright with that either here through steam or discord.
I'm planning to stream the game down the line and wanted to see how far I can push it before then to make it really pop for the viewers, as I'd love to give the game as much traction as I can, more people deserve to see your work!
I'm Daze Draco#0594 on Discord if you'd like to contact me there!
That's very considerate of you to ensure the best performance for your viewers! I'm happy to open up some of the internal controls if you're interested in playing with it. But be warned that there will be bugs if you experiment outside the scope of what I've already tested!
This game was not successful at all (it barely paid for itself) so I consider it to be a completed work at this point.
It's also been quite a while since I worked on it (almost a year now) so I cannot really provide further additions to it beyond minor patches and tweaks. Anything larger than that, I'd probably want to start over, because this game already suffered from a lot of feature creep and is held together with duct tape! The capabilities offered are way beyond the intended scope of the game.
As I said though, I'm more than happy to "un-black-box" some of the inner functionality so you can play with it more.
As far as internals or additions/manipulation of the game as is, I was going to draw up some sprites and attempt to either overlay or add in some custom characters for me and the guests on stream, though I understand if that's something that'd take too much effort with how the game is currently built.
Aside from that I don't have much other than ideas as I've mentioned before, and potential additions which I can go on about in more detail once I've thought through them a bit more.
I hope that we might be able to kick up a following in some way for the game and others you've been developing, because I'm a big fan of the style and general ideas you've worked with creating these unique puzzle games, and OoO is one of my biggest favourites in a long time.
Seriously tho, just thank you again for making this game and putting it out there, because even if this is where it ends up I'll still see myself returning to it fondly