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Zgłoś problem z tłumaczeniem
of course, not everyone will enjoy this purposefully frustrating experience, and this game just might not be for you, but this game's got overwhelmingly positive reviews for a reason. the story is incredible, and the way it interweaves with the gameplay to get you right into siffrin's head just elevates it even higher. (and if this is anything, this game has a LOT of quality of life features to not make it any more frustrating than it needs to be. the checkpoints mentioned are awesome.)
Okaaaay, thank god!
I didn't think that would happen because the game told me that while Siff keeps his levels, the others won't and so I assumed I'll do the same rooms over and over for the entire game!
Yes, I'm not talking about the writing here. The writing is superb, no questions asked. It was my concern of doing the exact same rooms whenever I die but as the person before you wrote: There are checkpoints - thank god!
and yeah my apologies, i think i misunderstood where you were coming from. took the title of the post at face-value LOL
I actually enjoy the game much more now because it all starts to make sense. I'm in Loop 6 and and jumping forward (more or less) and the ability to open doors on that floor you jump to wiped away my main gripe with the system.
I have 2 questions tho:
-> If I understand correctly if I start on floor 1 to get something, jump to floor 3 and then save there with lower characters than I originally had with new equipment I gained on floor 1, then die and come back to floor 3, my characters keep the equipment AND the originally highest level they had on floor 3?
-> Mira just learned an important ability she doesn't get a memory from. So what if I die? Do I have to regain that skill on floor 2 every time in further loops?
-> If you're talking about Adorable Moving Shield , you auto relearn it at the start of each loop in Dormont because Siffrin reminds her of the CARROT method .
I like the premise of the game, I like the writing but the overall "mystery" isn't enough for me to justify 20-30 hrs of gameplay (especially since the combat isn't deep at all). When I confronted the king as "evil" Siffrin I - realised halfway through the battle how bored I was and how little I am interested to see where it all leads.
Undertale works so well because the game is 2-3 hrs long and while the combat isn't "deep" it's at least interesting. In Stars and Time I basically mash the A button (or fast-forward) until my fingers hurt only to get nowhere. If the game ended at the end of chapter 4, I would have been a little annoyed but satisfied ... now I'd actually call this game bloated. ISAT has sadly outragious pacing problems in my opinion.
That's only my opinion of course :-) Happy that you all enjoy the game.
I would say also the combat is like this because of RPG-maker and this genre in general, and I would agree, I don't really like it either, but I wouldn't call it bloated. It's the apeal for some person it seems.
Thanks for the encouragement :-) Yeah okay, maybe I'll give it another go in a few days. As it stands I simply couldn't take another minute of it. The black-white aesthetics were really getting on my nerves by act 2 already and it felt like a well-written but ultimately pale imitation of Undertale. I know it's not fair to compare them bc. some minor story beats aside they have nothing to do with each other but Undertale had a good story/good pacing AND a fun battle system and ISAT really lost me at the end of Act2 because running back&forth isn't my idea of fun. I actually used a guide from Act 2 onwards and whenever it said: "Go back to the king" I was groaning bc. the "big bad" obviously becomes less interesting and more boring the more you encounter him (which is why I said pacing issues).
Again: My opinion. I wouldn't call this game "bad" in a million years. It is obviously made by a person who has a talent for storytelling overall and the artdesign is exquisite.