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No, the developers aren't going to add guns in, they want the game to focus on being a drug dealer, not combat.
This, they've come out pretty bluntly and said combat won't be a major facet. I'll admit at first I was a bit disappointed but it makes sense, trying to balance the economics And combat in a way without one eventually becoming more important than the other is a tricky thing.
Either they have to:
Somehow organize some kind of way for NPCs to join you as bodyguards in gun-play and then they have to organize Allied NPCs to back you that can keep up with you when you start free-running
OR
After a point Co-Op becomes almost mandatory or you have to start thinking in tactical gun-play......too many variables for a game that focuses on broad-scale economics on your lonesome. Let me be clear I think we all know cartels are generally pretty ruthless organizations that deal in ultra-violence towards their competitors, especially in Central America.
But this is a small company that doesn't have a budget to really build an elaborate AI network I feel. No offense to the devs.
Ironic name for someone that is against guns, in a simulator portraying, perhaps one of the most violent sides of the drug word. I get that the emphasis should be on the drugs and cooking some mean meth, but have you heard about a cartel without weapons? I don't want combat as in FPS focused game, but omitting guns from this simulator totally, i shooting them selves in the foot. Pun intended and game refunded - Good luck with your unrealistic simulator, which btw defeates the whole purpose of making it.
Because that is reserved to low level grunts. Player stops being one rather soon in the game.
Smart drug dealers avoid guns and shootouts like plague. Because bullets kill and there is no reload.
Umm, you know... They never use them if they can choose. If they end up in attack they shoot their guns to keep others down while running to GTFO, NOT to go pewpew with others. Their real protection are low grade grunts that pewpew and die.
If boss is forced into situation where they have to fight they are already almost dead. And they know, smart ones at least, that they are just narcos, not soldiers. They can't hit broad side of barn from inside and drop dead as easily as everyone else when lucky bullet hits.
Do you know how Pablo died? Trying to run away.
What El Chapo did every time authorities came for him? Ran like hell.
Same applies to fights between different narcos. When Chapo had his war in 90s, he and his opponents made repeated attempts at each others lives. And in each case target of hit would not stay to pewpew but run like hell.
i cannot lay drugs out in hideouts and setup product show rooms/Realistic stash house, Distributors are too OP and the AI constantly harassing you to the point were you are forced to defend yourself and you gain a POI status which can ultimately lead to your home being raided by a military helicopter.. I don't care what you say no military or any police unit in the world is sending out a helicopter for a single POI its just broken and lazy its like getting 6stars on gta for running over one person, CMON !!!!
You have two strains of weed sativa and indica like the tooltips the systems are all cool there needs to be more added asap.. Why can i sell opium and morphine but not heroin? If i hate a customer aka hes always going to an out of the way spot i might want him to od ever thought about that?