Monster Rancher 1 & 2 DX

Monster Rancher 1 & 2 DX

DPrime 15 Dec, 2021 @ 2:01am
[MR2] Leap Training Fails Often
Anyone else having this issue in the past few days? I was able to Leap train consistently without fail through most of my first monster, but subsequent monsters (prime life Phoenix with 700~spd) fails 50-75% of the time with Leap now. Same behavior with a new Phoenix age 2, and a Wracky for the entire lifespan of 10 years.

Had to switch to Light training speed...
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Showing 1-12 of 12 comments
Gnasty Gnorc 15 Dec, 2021 @ 2:00pm 
Depends on their life stage, and I’d assume probably their stat gains in that particular stat.

Pixie can do Pull drills, but I’d guess she’d fail a majority of them.

Granted, wracky and Phoenix should have okay speed stat gains, so it might just be bad luck for you.
Zeo 15 Dec, 2021 @ 2:02pm 
Wrackly and Phoenix are late bloom monsters, meaning that they spend most of their lives on childhood stage, while a child is where they fail at most so based on what you're saying it looks correct.
Gnasty Gnorc 15 Dec, 2021 @ 2:03pm 
Originally posted by Zeo:
Wrackly and Phoenix are late bloom monsters, meaning that they spend most of their lives on childhood stage, while a child is where they fail at most so based on what you're saying it looks correct.


Originally posted by Zeo:
Wrackly and Phoenix are late bloom monsters, meaning that they spend most of their lives on childhood stage, while a child is where they fail at most so based on what you're saying it looks correct.

He said his wracky failed it his entire lifespan.

Read the whole comment.
Zeo 15 Dec, 2021 @ 2:08pm 
Originally posted by Buck Chungis:
Originally posted by Zeo:
Wrackly and Phoenix are late bloom monsters, meaning that they spend most of their lives on childhood stage, while a child is where they fail at most so based on what you're saying it looks correct.


Originally posted by Zeo:
Wrackly and Phoenix are late bloom monsters, meaning that they spend most of their lives on childhood stage, while a child is where they fail at most so based on what you're saying it looks correct.

He said his wracky failed it his entire lifespan.

Read the whole comment.
Have he used drugs in his prime then? Because his prime is super short.
DPrime 15 Dec, 2021 @ 2:48pm 
Nope, no drugs (although I probably should have).
I suppose it could be related to the late-bloomer effect. I'll try to find a span of life that fails less often, and gold/silver peach that range.
I did notice that my phoenix is failing meditations now too, age 3~. Maybe I am just training too early.

Thanks for the help!
Gnasty Gnorc 15 Dec, 2021 @ 5:05pm 
Originally posted by DPrime:
Nope, no drugs (although I probably should have).
I suppose it could be related to the late-bloomer effect. I'll try to find a span of life that fails less often, and gold/silver peach that range.
I did notice that my phoenix is failing meditations now too, age 3~. Maybe I am just training too early.

Thanks for the help!


Originally posted by DPrime:
Nope, no drugs (although I probably should have).
I suppose it could be related to the late-bloomer effect. I'll try to find a span of life that fails less often, and gold/silver peach that range.
I did notice that my phoenix is failing meditations now too, age 3~. Maybe I am just training too early.

Thanks for the help!

You really don’t wanna do heavy drills until they’re close to their prime. Anything early is too low a stat gain to justify the lifespan loss.
Happiness Officer 16 Dec, 2021 @ 2:55am 
I'm not sure how relevant this is to your specific situation - But IIRC, at the point drills become 3 stars (which is when the respective stats hit around ~600-700) the failure rate jumps, especially on the hard drills.

If your creatures have high int and high speed - which I'm pretty sure the 2 you mentioned generally do - Leap will hit the 3 star mark pretty quickly as it seems to derive it upon a combination of those 2 stats. So grudgingly you normally either have to take the failures on the chin or augment the last couple of hundred with light drills
Last edited by Happiness Officer; 16 Dec, 2021 @ 3:00am
sposso97 23 Oct, 2024 @ 10:21am 
I'm having this problem too. i tried multiple times, then i decided to watch what's happening instead of skipping the animation then i found out my monster was being smacked out of the sky by nothing everytime he fails
gedebas 16 Jan @ 2:40pm 
Welp I think it's what Happiness Officer said. Once you reach level 3 in hard drills, failure rate gets much higher. My Joker/Pixie is failing Meditate every single time, time to try light drills...
Klampus 22 Jan @ 4:41am 
I always went easy on the heavy drills, never did them consecutively or with old monsters unless I was just desperate to win a tournament to unlock something before I had to freeze em
BoxingBud 26 Jan @ 12:37pm 
I find that the monster has to have SOME stat points in a stat befor they succeed regularly in the drill. Pixie doesn't succeed in pulling but her entirely superior Granity can because that's pixie/golem covering up weaknesses in good order (for pixie, golem/pixie aint' that great)
Originally posted by BoxingBud:
I find that the monster has to have SOME stat points in a stat befor they succeed regularly in the drill. Pixie doesn't succeed in pulling but her entirely superior Granity can because that's pixie/golem covering up weaknesses in good order (for pixie, golem/pixie aint' that great)

it seems everyone wants to respond to a 4 year old post instead of starting a new one, soooo, here's how failing actually works:

Failing on drills is a combination of several factors:
- Monster's Fatigue level
- Monster's Fear (part of Loyalty)
- Monster's Stat gain of a given stat.
- Monster's Life Stage
- Current Drill level (1, 2, or 3 stars - More starts = harder to succeed)
- A small random number

A baby is going to have a much easier time doing drills in something they have a good stat gain in, and if the stat is only 1 Star. Having higher stats in a stat does not help at all, it actually lowers the chance of success in a drill (if it has raised the Star level up to 2 or 3).

For babies, Raising loyalty (Fear specifically) is the next quickest thing you can do to improve success chances, assuming you're already using items and/or rest to keep fatigue under control. Having a lot of Gemini Pots in inventory gives free fear without consequence, so save those up!
Last edited by monsterfenrick; 26 Jan @ 12:54pm
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