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Pixie can do Pull drills, but I’d guess she’d fail a majority of them.
Granted, wracky and Phoenix should have okay speed stat gains, so it might just be bad luck for you.
He said his wracky failed it his entire lifespan.
Read the whole comment.
I suppose it could be related to the late-bloomer effect. I'll try to find a span of life that fails less often, and gold/silver peach that range.
I did notice that my phoenix is failing meditations now too, age 3~. Maybe I am just training too early.
Thanks for the help!
You really don’t wanna do heavy drills until they’re close to their prime. Anything early is too low a stat gain to justify the lifespan loss.
If your creatures have high int and high speed - which I'm pretty sure the 2 you mentioned generally do - Leap will hit the 3 star mark pretty quickly as it seems to derive it upon a combination of those 2 stats. So grudgingly you normally either have to take the failures on the chin or augment the last couple of hundred with light drills
it seems everyone wants to respond to a 4 year old post instead of starting a new one, soooo, here's how failing actually works:
Failing on drills is a combination of several factors:
- Monster's Fatigue level
- Monster's Fear (part of Loyalty)
- Monster's Stat gain of a given stat.
- Monster's Life Stage
- Current Drill level (1, 2, or 3 stars - More starts = harder to succeed)
- A small random number
A baby is going to have a much easier time doing drills in something they have a good stat gain in, and if the stat is only 1 Star. Having higher stats in a stat does not help at all, it actually lowers the chance of success in a drill (if it has raised the Star level up to 2 or 3).
For babies, Raising loyalty (Fear specifically) is the next quickest thing you can do to improve success chances, assuming you're already using items and/or rest to keep fatigue under control. Having a lot of Gemini Pots in inventory gives free fear without consequence, so save those up!