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Turning off RT fixes this issue and massively boosts the frame rate, but doesn't solve the occasional traversal stutter while you advance through the level.
The second level (Koboh) seems to run way better with RT compared to the first, but traversal stutter is still there. I ended up playing with RT off though.
Without FG it is in the 45-50s but i think my problem is that my CPU is choking. very high load on it with raytracing.
without RT, no FG = 80fps* (feels better/smoother as RT+FG's 90fps, s.below)
with RT, no FG = 45-50fps*
without RT + FG = 157fps* ("max" fps, 165Hz refreshrate monitor)
with RT + FG = 90-95fps* (stuttery, feels same as without Frame gen.)
*depending on scene.
Trouble is, disabling RT shows that the game hasn't got the right graphical effects - water has all sorts of weird display issues without RT. I wish the devs would make sure the game looks functional without RT but it doesn't in certain areas - clearly designed around RT.
I had hoped the latest patch would mean I could finally play the game but I still don't feel it's fixed yet.
Isn't the new DLSS 3.5 help with the ray generation?
I had to turn Ray tracing off to get acceptable fps. When ray tracing is on, dlss doesn't do much even if i set it to ultra performance.
Yea to be honest this has what has happened with every unreal game that uses raytracing that I have tried. It could happen in other engines as raytracing is not exactly the most streamlined rendering process and adds a lot of complexity. It also could just outright create a cpu bottleneck which can hurt frame pacing.
If it works, i'd cap my fps and setup triple buffering.
Worth a try right?
One oddity is that I have to hit Play twice before the game launches. The first time it appears to start but then the launcher suddenly closes.
I'm using the new NVAPP 10.0.1 with driver version 551.86.
I also run with HDR even though it burns my eyes.
Did you go with the 12900k because of the issues with the 13th and 14th gens? I had a 14900k that degraded and switched to amd.
But to add, I just started up the game the other night and found ray tracing causes some irritating micro stutters on both my 7800x3d system and 7950x3d, both with 4090s. Maybe it's an amd thing.
13/14900k weren't out. I picked up the 12900k ~6months after launch as I normally wait to make sure no issues. I won't upgrade again until we hit PCIe 6.
- turn on V-Sync (Fast setting doesnt work)
- Max frame rate FPS 110 (116 could possibly also work)
in NVidia GSync settings
- "3. Display specific settings - Enable settings..."
In game
- all to Epic
- Vsync - off
- RayTrace - on
- AMD fidelity - Quality --- game is more blurry without it
- DLSS - off
- Frame Gen - on
- HDR - on
- Motion Blurr - off
- Chromatic - off
- Filma grain - off
Restart game. Its not perfect as withot RayTrace, but imo good enough.
U can try also (have it by default all time)
- Power management mode - prefer maximum performance
Coming from 4090, 7800x3D, Samsung 65" Samsung QE65S90C - QD-OLED