Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As a sanity check I just tried with a single hex cell and while the initial sprint kicking in isn't super noticeable the speed once the sprint bar is full has increased quite a bit. The sprinting is balanced to really just either give you the chance to eat something or escape a predator. So it is meant to have a more reasonable increase to speed that helps a bit in those kinds of close call situations.
This is no longer the case but the AI used to not be able to sprint so if the effect was big it would have given a totally massive advantage to the player. So it is balanced to give a noticeable speed increase but not massive. Even now I think our microbe AI could probably be made to sprint a bit more intelligently.