Source Filmmaker

Source Filmmaker

Wildly imprecise sfm's rotation system
you read the title. Whenever i set an angle of a bone/transform using its rotation property it always deviates a little bit from the value i typed in originally. How do i fix????? (i am pretty certain that it has something to do with floating point precision errors and quaternions)
Postado a: 9 de jul. às 2:52
Comentários: 0