Source Filmmaker

Source Filmmaker

DoctorPhantom 4 OCT a las 5:45 a. m.
Need help invisible L4D2 workshop models
Hello all, I'm trying to make a L4D2 fan series and I need certain models from the games workshop, I have the models and I have hexed them but they appear as just bones isn SFM, I've tried that popular guide but it didn't work... this is the checksum error:

Error Vertex File for 'survivors/survivor_coach.mdl' checksum -690213668 should be 372548471
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76561199097768209 8 OCT a las 5:13 a. m. 
Did you enable the l4d models in sdk?
DoctorPhantom 9 OCT a las 1:14 a. m. 
The models individually? I enabled their folder.
BlueFlytrap 9 OCT a las 2:09 a. m. 
Publicado originalmente por DoctorPhantom:
I have hexed them but they appear as just bones isn SFM

Garrysmod is the only build of source that supports hexing. Every Valve branch, SFM included, will refuse to load them.

Either do the full decompile and recompile or give up if it's not worth the effort.
DoctorPhantom 9 OCT a las 3:01 a. m. 
:(
R234 9 OCT a las 1:25 p. m. 
Publicado originalmente por BlueFlytrap:
Garrysmod is the only build of source that supports hexing. Every Valve branch, SFM included, will refuse to load them.
I've hexed models for SFM just fine. I'm using models I hexed myself right now. If anything, Garry's Mod is the only build of Source that doesn't require hexing, which tells me we're having a bit of a misunderstanding as to what hexing means.

Hexing entails changing part of a file's contents via hex editing. Renaming and relocating files is not hexing.
DoctorPhantom 9 OCT a las 3:18 p. m. 
Where have i gone wrong? I've used a hex editor, renamed and relocated files and still nothing??
R234 9 OCT a las 3:42 p. m. 
Unfortunately it's been a looong time since I last did it, I don't think I can help with the specifics. Just make doubly sure you changed every instace of the model name inside the .mdl file to the right name and filepath you renamed the files to.
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