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Remnant 2 has nothing in common with this game.
Just won multiple awards, sold like hotcakes, and had a consistently good reception.
It also wasn't a roguelike. It was procedurally generated levels (With preset events) just like Diablo / PoE uses.
You either have never played an actual roguelike, or you don't know what roguelike really entails.
Binding of isaac is a roguelike.
Dead cells is a Roguelike.
Roboquest, Mothergunship, Risk of Rain, 30XX, these are roguelikes.
Roguelikes/lites aren't just about being high difficulty, it's the process of each death restarting you from the very beginning and having to work your way up through levels that vary quite a bit and each upgrade provides changes that can fundimentally shift your entire character build into a new playstyle. It's finding randomized upgrades that create synergies that the player has to work with in order to complete the game, usually unlocking more things to then run the game again.
Rem2 is "Dark souls with guns".
People who don't know what they even are, apparently
Then again from what I've heard this isn't even Roguelike in and of itself. The only "difference" is that enemies are standing in slightly different areas of the same exact maps, and the upgrades seem really incremental. "5%+ damage up" "10% faster crouch-walk" crap.
In reality, fans of classic tactical shooters just want campaign-contained progression and to be thrown curveball challenges from time to time. The cooperative focus is huge because previous games just happened to include it rather than zeroing in on it. Roguelike suits a Rainbow Six / Ghost Recon game really well.