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On the one hand I quite enjoyed the game play and overall story. And graphics quality too.
On the other hand I did find companion dialogue in the lighthouse between boring to cringe (used the power of the "skip" button there!). And the game quite linear. And some race ugly, like the.. errmmm... Guys with horn, ugly horns!
I suspect that the unsatisfactory companion is due to the numerous stop and restart development cycles. Though the companions quest are not too bad. Though not great either.
They are trying to emulate the personal squad quest structure of Mass Effect 2 where you do the same. Though, the Reapers weren't actually at everyone's front doorstep, so they have more leeway comparatively.
The main story is Ok, the staging is over the top, it's bugfree, it's a visual blast, gameplay is good and fun and epicness (when you look only at the main story) is truly there...
..... but half of the game is side quests with these emotionaly weak companions. C'MON ! YOU HAVE A WORLD TO SAVE !
It's fun because, if you put them out of context, character developpement is psychologicaly credible (even if they are... agacing.). However, game writers forgot something... Maslow concept. When lower needs are not satisfied anymore, your priority will no longer be your self accomplishement.
(I am ashamed about this, but after 40h I ended up skipping the side quests cutscene and dialogs. It was always the same teenage drama thing).
HOWEVER... The game don't deserve the flame and the fail it faces.
What you listed as knocks against the game are what makes or breaks most RPGs. If you dislike most of the characters in your campaign, the writing of them, their quests, and overall development, then why have an RPG? This is classified as an RPG, but the game fails at every aspect of what makes a good role playing game. Writing: Character, Side-quests, Romance, conflicts, choices you make with said characters. Decisions they agree or disagree with, etc. So, if you're skipping and ignoring large portions of the RPG aspect then the game is a fail and it deserves every ounce of it, because half of the game by your own admission was weak at best.
I get that, but that doesn't explain the fact that all of your campaign members were weakly written. It would have worked better if Rook had a backstory that the party members engaged with. Why have all these factions to choose from if there wasn't some sort of inherent conflict between them, for or against depending on which you choose. You only get a small sampling of that. Rook is a weak protagonist. So, I was hoping the campaign members would salvage the writing, but when they're just as limited in tone, and their character arcs and dialog suffer from it, then they're overall weak characters to engage with. Rook being weak and them being weak makes their Side quests lackluster. You also have to slog through them one after another, if they were more spaced out it could have worked a little better.
And I didn't like most of the side quests in Inquisition either, but they weren't as intrusive to the story as this. I actually think Dragon Age 2 had better side quests than both Inquisition and Veilgard.
Ignoring the writing combat becomes stale and boring after awhile combine that with the weak writing, you see why the game flopped overall.
ROFLMBO!!! :D - That's Just Funny!!!
But on a Semi-Serious Note: I feel we need to remember this is a 'Game'... and much like an Action-Adventure Movie or Book; while we Watch/Read these things for the Action and/or Adventure, there still has to be the Added Human Factor reminding us that Hans Solo does care about people, Henry Jones was a University Professor, and Rick Deckard once loved a Replicant.
However... if I was to make one complaint; I do feel the Hero (Rook) should be allowed to make more Decisive Decisions (especially at the risk of angering other members). Not just a Stoic 'Yes', or Light Hearted 'Yes', or Commanding 'Yes'. But allow the Player (Rook) to Oppose an Idea or Issue or Thought. Allow Rook not to agree with something... not to be Supportive... to find Fault in a Companion's Decision. Perhaps as a Human, Rogue, Antivan Crow I consider all magic as Evil, and I feel Harding is being punished or as been Cursed by Andraste. We shouldn't be forced to be Supportive on every issue. As mentioned; this is Role-Playing... True/Good and Chaotic/Evil should not be in agreement with every decision.
Louis help Francis he's dying.
That.
At least it's not a bunch of "daddy issues"... Mass Effect crew was a bit odd that way.
"Oh My Gosh... I'm starting to feel like I'm Baby Sitting over here."
Nooooo. trust me, no one would want you babysitting if you play games like this.
ROFLMBO!!! If only you could have seen the look on my Brother's face when his oldest son asked me if he could use his +2 Dagger against the Wolf. (Hey... Someone has to teach them D&D -- LoL).