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If you haven't loaded into a new save, we'd super appreciate if you used the in-game bug reporter as well. That gives our team a lot of invaluable data to reproduce your problem and squash the bug <3
Another potential solution some other folks have found success in is to Disable Steam Cloud, though that might mean you'd have to start another game.
Is it intentional that it costs that much to move an extractor that cost way less to build? That feels like a bug.
One issue with not getting 100% back when moving, is for example with the plastic fabricator, as this costs plastic to build, so if it stops working, but you don't notice till all your plastics gone, you can't rebuild, so you are now in a bit of a catch 22 (unless you luck out and find some on a mission that isn't going to be certain death i.e. the 60% missions!).
Yeah 50% is a little too high, something like 25% would be fine but like 15% to 20% would be ideal.
If that were what was going on moving the extractor should've cost roughly 10 metals, not 730. I'm not sure exactly what was happening with that but I was able to fix it by deleting the build plan and starting over. (I do agree with everyone else that losing 50% of the cost when moving things is really steep, especially in the early game when you're short on those resources you need to move things to be able to produce.)