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Indeed, no more disappearing decks or construction zones. But still game is not playable:
1. Biomass is not gathered from Algae Crops. Priority orders not working here. Algae grows, though - and we can gather Biomass by moving crops. Manually.
Interesting that Biomass is sometimes gathered - ONLY to be moved to the Wheat Crops (also interesting that they're even in separate rooms). But workers don't gather it for Plastic production.
That problem appeared only like 3-5 days after journey start, and didn't happen at once - it just gradually stopped.
2. Compostors seem to be working, but really slow. Or they stop at some point, who knows? We need a progress bar for them.
3. One of my workers was starving and went to the Galley on the other side of the ship, stayed in the queue (another funny bug here - she had to stay in the queue even though there were ready Meals, just another worked decided to eat RIGHT there, without doing few steps to the table). And when her time came...she had to go to work, she didn't even managed to get the meal. And I didn't had options to force her to eat, or give a shift off...
And some suggetions/personal notes:
4. Chance to get a Callsign is really low if none of the shuttle crew has them. If 2/3 have Callsigns - 3rd member will get Callsign in 1 or 2 missions. If noone has Callsigns - they may have done missions across the galaxy, but they don't get Callsigns.
5. Away missions are still deadly, slow and unoptimized. Building 2 robot shuttles in the start is still the only viable way to play.
6. The only way to make crew wear suits is to switch to Red Alert. To pick up blasters - Magenta Alert. Since they never return or drop them, running drills is a good way to have well-equipped security. Still, I wish we could so it other way (like issue an order). Also, there is no way to tell whether the security member has blaster or not.
As for good sides:
Resources now are balanced (only if Plastic and Biomass production is working as intended as in the first days).
Mental health is okay, though we need more ways to motivate crew.
Most of the problems can be solved by either save&reload, or "move object". Still, after few ingame days problems are accrued and game is hardly playable - hadn't went too far to check, but I didn't even reach nebula when problems got serious.
P.S. Oh, and the game crashed once when I tried loading save (save's not broken, it loaded next time). Hadn't seen crashes since release...