Moon Mystery

Moon Mystery

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gpcarval 27 Dec, 2024 @ 1:55am
Some Feedback
Been playing the game for a while and I would like to give some feedback to help improve it.

Playing version 1.2.0 on highest settings.

Let's start with graphics.

1) Do you have higher quality textures for the game? Maybe make a "Epic" setting for it.
Current textures are very low quality, I would say.

2) Light/Shadow maps. I know it will take very long to calculate it with higher settings, but can you try to improve it?
By the way, I found a bug where the shadow map wouldn't load, until I got close to a "loading zone".

3) Maybe add some light probes or light source without shadows next to the emissive materials, so it can affect dynamic objects.

4) Improved materials. Current materials make metal look like plastic and (probably a bug) lots of metal surfaces lack reflections. It seems like a bug, because some pieces of geometry do seem to have reflection, but the are kinda rare.

Mechanics/Gameplay

1) There's not much sense of progression with the weapons.
You can just buy and upgrade anything, right off the bat.
Maybe do more like Doom and only unlock the weapon when you find it.
Attachments could work like Crysis, where you unlock it when you find an enemy dropped weapon that has it.

2) Weapon upgrades/attachments don't make much sense.
I might still be too early in the game, but what's the point of a silencer in this game?
Also, there are too many types of the same thing and the improvements are either not compelling or don't make sense. Example: How does a flashlight improve the weapon damage?
Should I even care about mobility when aiming?

3) Would be nice to have numbers and not just a graph on weapon stats, because I have no reference point. I have no idea how good or bad accuracy is. They all seem very accurate.

4) Relates to point 3), but weapons could use some "efficiency range". I can shoot enemies as far with my pistol as I can with a sniper. The difference being the zoom.

5) The spaceship only seems to move forwards with steering and roll. Would be nice to have "elevation" movement too, so I can go up or down while stationary (Would help a lot with the turret enemies).

I can probably give more feedback later on, but for now that's it.
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mikimiki1  [developer] 28 Dec, 2024 @ 12:55pm 
Originally posted by gpcarval:
Been playing the game for a while and I would like to give some feedback to help improve it.

Playing version 1.2.0 on highest settings.

Let's start with graphics.

1) Do you have higher quality textures for the game? Maybe make a "Epic" setting for it.
Current textures are very low quality, I would say.

2) Light/Shadow maps. I know it will take very long to calculate it with higher settings, but can you try to improve it?
By the way, I found a bug where the shadow map wouldn't load, until I got close to a "loading zone".

3) Maybe add some light probes or light source without shadows next to the emissive materials, so it can affect dynamic objects.

4) Improved materials. Current materials make metal look like plastic and (probably a bug) lots of metal surfaces lack reflections. It seems like a bug, because some pieces of geometry do seem to have reflection, but the are kinda rare.

Mechanics/Gameplay

1) There's not much sense of progression with the weapons.
You can just buy and upgrade anything, right off the bat.
Maybe do more like Doom and only unlock the weapon when you find it.
Attachments could work like Crysis, where you unlock it when you find an enemy dropped weapon that has it.

2) Weapon upgrades/attachments don't make much sense.
I might still be too early in the game, but what's the point of a silencer in this game?
Also, there are too many types of the same thing and the improvements are either not compelling or don't make sense. Example: How does a flashlight improve the weapon damage?
Should I even care about mobility when aiming?

3) Would be nice to have numbers and not just a graph on weapon stats, because I have no reference point. I have no idea how good or bad accuracy is. They all seem very accurate.

4) Relates to point 3), but weapons could use some "efficiency range". I can shoot enemies as far with my pistol as I can with a sniper. The difference being the zoom.

5) The spaceship only seems to move forwards with steering and roll. Would be nice to have "elevation" movement too, so I can go up or down while stationary (Would help a lot with the turret enemies).

I can probably give more feedback later on, but for now that's it.

Thank you for the feedback! Taking notes!
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