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Maybe as you say there's weirdness with the scaling (either a bug or just hidden formulas that are more complex than described).
I just tried another run in which to test the Soul Heart claim, and it turns out I think the Tome of Might (+2 damage per max hp) is also bugged for the GL. I did D0 with no runes and just built for summons without taking bullet damage anywhere else, and with 5 max HP my grenades went from 60 to 50 damage! Conversely, though it is much harder to tell, I think it did increase damage of my scythe, spears, and glare. Glare for sure was doing 25 after taking the tome, and after getting another +1 max HP, glare was 27 and GL explosions 48.
Continuing on some more I got the +damage per soul heart and you were right, it does not seem to scale the explosion at all. Also checked to make sure that was still the case after getting Blast Shield (GL upgrade to be immune to explosions).
So I guess avoid the Tome of Might with the GL, that and SH not scaling GL was why I was doing less damage after so many upgrades. I wonder if Death Rounds also reduce its damage but I didn't want to do another run to build for it to check.
You could be seeing a bullet impact, but now I'd rather not be sure of anything.
Also, I got tome of might and restoring health did increase explosion damage but not impact wtf?
I finished the achievements so I'm just going to shelve the game and not worry about broken mechanics in edge cases.